Jump to content
  • Topics

  • Posts

    • https://hizliresim.com/5g5jong Hello everyone, wishing you all an easy time. While I was farming on the Delos map minding my own business, a character named GoldenQueenz first came and attacked me with his mage character. I responded to him, but that wasn’t enough for him, so he came with his main character as well. I said fine then, knowing that he couldn’t play two characters at the same time. This time I caught him off guard: I killed his farming character and continued my own farm. While he was trying to completely finish me off, I went up and down between the upper and lower floors, playing mind games, faking him out, and at the same time both farming and playing with him. I tried to approach him sincerely and sent him a PM, but he responded by showing the hatred and resentment he had bottled up inside with racism. Sorry brother, you can’t talk about Turks like that. If your skills aren’t better than mine, you congratulate and move on. Even though there are 4 slots on both floors, I didn’t bother you — you came and bothered me. Greed benefits no one. I am filing a complaint about this player.  
    • unban my kanka do nothing wrong, no strike or warning just ban?
    • how long ya going to block all my accounts?
    • OK, i'm writing this because this was a thing in MaxKO where I played before starting here. When players click join, adjust the parties going in zone by priest numbers please. It's sometimes 1 priest vs 4 priests. So it doesn't matter even if the total players is like 7 vs 7. What can one priest do? DB, heal or cure while the enemy has 4 priests? I suggest that if one nation has more priests joining, the server should adjust the number automatically at the cost of not letting some of the players in. In MaxKO, it required even certain number of int stat to allow only supportive priests because BP's are always first target and they can't tank. This migth be a further adjustment but please consider my first suggestion.
    • See, the cakes have always had an animation, but it wasn't working because the official KO developers had mistakenly not added a cooldown for them. These items have always been useless -- nobody cared about these, even back in 2004, and I believe that's why it never came to their attention to fix them. But having an animation is also useless and inefficient if someone wants to use them in PvP, so that should be reconsidered. It's exactly what I've been saying, the staff damage and the stun rate. But @SexyKiss exaggerated everything, talking about the "mage class" or "mage damage", and that 30% of monthly ranked characters being mages is a lot in his opinion while 25% are warriors. I guess that's what seems abnormal to him, but if you look at any other KO server, you'll see that 90% of the monthly ranked characters are either mages or archers. Anyways, I'm still unsure what he was trying to prove by that.
×
×
  • Create New...