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Showing content with the highest reputation since 03/22/2025 in all areas
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The castle siege war system has been fully replaced, transitioning from the official version to our own. If you notice any abnormal behaviour, please report it. Fixed an issue where deaths caused by guard towers in zones other than CZ were not announced, following the server updates on March 13. Fixed an issue where item durability would instantly drop to 0 upon reaching a certain threshold, following the server updates on March 13. Fixed an official issue where the final hit against NPCs/monsters displayed the full damage in the attacker's info box. The damage displayed will now reflect the target's remaining HP at the time of death. Fixed an official issue where the final hit against characters did not display any damage dealt in the attacker's info box. The damage displayed will now reflect the target's remaining HP at the time of death. The rivalry effect is no longer shown while a player is stealthed. Improved caching behaviour to speed up spawning of players, monsters/NPCs, various effects (e.g. weapon effects) and other things. This should especially reduce stutter when entering a new area. Improved caching behaviour to better take advantage of load screens when expiring unused assets to avoid any noticeable in-game impact. Reworked & optimised overhead GM & rivalry effect behaviours. Also updated the GM effect. Fixed a few official cases of skills intermittently failing (to GCD checks) after the server's been running for extended periods of time. Please report any remaining issues with skill failures. Fixed an official bug where the party bar (e.g. HP, MP) isn't updated for the leader while their first invited member has yet to accept their invite. Fixed an official render bug causing a stray line to occasionally randomly be shown on-screen. Fixed an official bug causing the max HP of NPCs to be shown as 0 sometimes. Fixed a bug with the scaling of certain older effects, e.g. the Water of Favors effect. Fixed some zone effects (e.g. Delos warp gates, Forgotten Temple effects, Border Defense War) that were broken, following the update on March 28. EXP scrolls, Weight Increase Item, NPC transformations, NP Increase Item, and Auto Loot can now be used together. Restored official Bifrost Monument behaviour: Unlike officially, it now behaves more consistently across zones. They will consistently regenerate HP. You will no longer be able to apply HP debuffs to the Bifrost Monument. Fixed a bug causing unintentional attack/skill casting interruptions when standing close to: Scarecrows Chaos/Master Stones Bifrost/Colony Zone/Ronark Land/Border Defense War/Juraid Mountain Monuments Spirit of Logos Added a lock/unlock button to the buff bar UI, allowing it to be locked or unlocked to prevent dragging: The target bar will now display "Dead" when the target is dead: The target bar will now show the target's buffs, HoTs, debuffs and DoTs: Displayed icons can be configured via the Options Editor under "User Interface" -> "Target bar": Updated party member HP bars: Added a "Dead" display on party members' HP bars when they are dead. It can be toggled off via the Options Editor under "User Interface" -> "Party" -> "Show "Dead" text when member is dead". Added a display of party members' current and max HP on their HP bars when they are alive. It can be toggled off via the Options Editor under "User Interface" -> "Party" -> "Show HP amounts on member frames".9 points
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Hello, I've seen a couple of requests to restart the server to day 0 in order to attract more players and give others who want to rejoin an equal starting point to get to the top. I already replied on a topic regarding a similar matter, but from my experience in this server, I definitely think the suggestions below will make a huge difference and give the admins an opportunity to release new stuff and improve the server, not just for this database where more than 100 accounts are still active, but also for the newer databases to come. The server is at an advanced stage, meaning those who continued to play got "god" items and those who want to come back or start here will have to face a harder starting point than the usual. This is why most people are waiting for the server to relaunch. If you want to compete with heavy geared players you're just gonna have to farm and improve your gear, although it almost seems impossible now due to three reasons: 1) Semi dead market 2) Nothing "sexy" to farm 3) Pricing gaps There are a couple of farm options for players to get geared, but with these 3 issues above I will now prove why they don't work properly; If a player scouts Eslant in hope to catch some big fishes and manages to drop somehow an Iron Necklace which is about 70 GBs, or an Iron Belt that goes for 20 GBs now, will still need to drop a few more of them since Phoenix Wings (3) is more than 350 GBs (I've been playing the server since V. 1 and I have never seen such a pricing gap). Even if you manage to get a drop with your clan or party, let's say ROF which costs 150 GBs, will be split eventually (IF there is a buyer) between at least 10 players - still not enough. Or further more, if you kill 100 Booro mobs which gives you a Trina (repeatable quest), will be sold to the maximum price of 40m (20-30 minutes of farm) - not to mention that farming high class weapons, shells, red, black and gold chitins is a complete waste of time since they are worthless almost due to the fact people don't collect materials. And lastly, farming BUS and Gold Coins may take forever to actually see results and people don't seem to buy as much BUS as before since upgrades are less common. Here are my several ways to correct the situation: 1) Upgrade the beginner items from +7 to +8, regarding to the jewelries I honestly believe they are pretty good enough for a beginner player. 2) Lower the requirements of the wings quests - it will reduce the cost of crafting therefore the prices on market will also drop and it would be actually more possible to obtain. 3) Add Gold Bars with lower drop rates along with silver bars to DMs and Booro. 4) Make blood shards available only from mobs that spawn inside of bowl to stop the people from abusing it and causing the Valkyrie armors to lose their worth. 5) Bring the Vice - Guards and Egos back to CZ from previous data bases in order for beginners to get better uniques and not just wait for events - encourage more farm. 6) Add Old Iron Necklace and Old Iron Belt that will be slightly better than Forgotten Necklace and Belt+0, but not better than FT+1 from Monster Stones with a lower chance than most old uniques, and make them NON-UPGRADABLE. With those suggestions given above, people will start farming again more frequently. More Gold Bars will be added to market (there is a major lack of them), players will need to farm Booro and DMs again for materials in order to get Valkyrie (since camping bowl wouldn't be enough), materials will be more expensive, event prizes (that already contain Valkyrie materials) will be more appealing, monster stones will get a comeback as an actual nice item, Trina will become more valuable, BUS will be more needed and market will be alive and balanced again - giving the "comeback players" and the beginners a much better opportunity to climb to the top. After all it is a later stage of the server, but in my opinion a restart is not necessarily a must right now. Thanks for reading, Tomato.9 points
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Isn't it an idea to release a gear dispenser npc ? With items that can compete with the high gear players atm? It will be items that are pretty easily to get and they won't be tradeable or upgradeable so all the old players won't get screwed over. For example: Armors: Valkry Sets +6 / Red Chitins +7 / Black Chitins +7 / Shells +7. Jewels: BDW Rings+0, Rocs +1 , Rols +1, Roms+1, all Juraid Jewels +1, EME+1, PE+1, SSE+1, Skeleton Belt +1 , Bronze Belt+1 , Ft Necklace +1. Weapons: Normal High Class+8 (Such as Raptors 8 , Shards 8 , Iron Bows+8, Elixir Staffs+8 ), All Juraid , FT, Biffrost Weapons +7. Wing: Wing Of War or Phoenix Wing 1 (Also untradeable) Unlock all skill quests & master automatically when people login the game for the first time. With these things above people can also compete alot easier on big bosses such as felankor to drop Rofs, Iron Necks , Iron Belts , Glass Belts aswell. With the current beginner gear u can't do much at all. And when you do this kind of patch you should advertise it and for sure alot of ingame players will post it around in discord servers and tell eachother about it aswell. And in the current servers nowadays which are 99.9% xacs wannabes you have a high chance to get alot of players back with such a patch like this. @nikos32a suggestion with a example doesn't have to be the exact same as i posted here.6 points
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Let’s be clear: We’re not expecting hundreds of new or returning players because of the proposed changes listed below. However, if even 20 players return or join, and that makes the experience better for our current community, then it’s already worth it. Implementation Timeline: The following changes may be applied during the next server maintenance or the one after that. Feedback Reminder: If you disagree with any of the proposed changes, please quote them specifically and clearly explain your reasons. We reserve the right to modify or remove any suggestions until a final decision is made. Proposed Changes: An NPC available for 3 days where you can purchase: Valkyrie Pauldrons/Pads (+1) for 225m coins. Valkyrie Helmets/Boots/Gauntlets (+1) for 200m coins. A Ring of the Felankor Draw available for 3 days, where you can spend: Game coins to gamble for a random Ring of the Felankor (+0) with a low chance. Unlocking of armor and weapon upgrades up to (+9). Unlocking of accessory upgrades up to (+2). Upgrade beginner armor from Chitin (+7) to Valkyrie (+6) and add Wings of God. Replace the personal reward in Capture the Enemy Flag from Dragon’s Egg to Yellow Treasure Chest. Replace the Chaotic OBL that spawns upon capture with a Mini Felankor. Add Vice-Commandant Guards to CZ and RL bowls. Add Bifrost monsters to CZ and RL bowls. Introduce rune items, obtainable from monster kills in FT, JM, RLB, and BF event zones. Combining runes with Valkyrie armors will allow upgrades to: Dragon Flight Mythril Ron Trial armors Remove Clan War, and replace it with more JM, CR, or BF events. Adjustments to the event schedule to add more events on less active days like Fridays and Saturdays. A new crafting quest will allow you to upgrade normal weapons (+8) into exceptional weapons (+8). Make Ring of the Felankor (+1) reforgeable.5 points
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i can absolutely see what you mean by the master quest not being auto. However, the longer the server stays online, the bigger the gap between new users and old users gets, and the less new-player friendly it gets. And that is the main issue. Maybe simply extremely buffing the starter gear to a point that it can be made viable in pk/events or where it is required to have somewhat competitive gear. or where the end-game users doesn't have gear that is SIGNIFICANTLY stronger then someone who just joined the server. Making that gear untradeable, or maybe making the gear expire after a set amount of time(2 month?) and have a limit of 1 per mac-ip/ip could be a way to keep the farming aspect of the server, and it would also not impact the economy, since the gear would not get into the eco. Because as the server is right now, it is really not new-players friendly. For a server to be ''attractive'' for new users, it must mean that a new user can be in the race to be the ''best'' skill-wise to compensate the lack gear-wise and not have to spend 100s of $ to just catch up to the current average gear/below average gear. Also having better starter gear would speed up the whole starting part of the server, witch would be encouraging to new players even more. Because, as of right now, as a literal new player who used to play profKO back in 2016, I don't consider myself being even available to reach a similar "status" as current old players. It simply seems reasonably unreachable by a legit way without dropping 100s.5 points
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It would be cool to have a 1 click option to change a set of Valkyrie from one class to another instead of clicking each individual piece. Example: I have a set of +7 BP Armor. I want to make it a set of +7 Warrior armor. I click Which set I want and it changes all +7 pieces to Warrior. Not sure if it would even be possible, but I've seen/heard several people say they wish it were an option!4 points
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ROMs already provide magic power, which increases a mage’s damage. I don't think mage damage needs any boosting at the moment?4 points
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Back in the day they did the exact same in apex "pk update" and it was a huge succes, ppl kept farming to get better then the starter gear and that server went from 2 clan to the most active it ever was @twostars can surely confirm this that this update only did good for apex back in the day also, in apex they gave +1's/+11 weapons/ +8 armors if i remember correctly, but players still farmed to get the next upgrade so events became more active and fun instant max level everything open give it another thought but i don't think this change will be bad for profko and its current players4 points
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I'm afraid that this could ruin the entire farming aspect of the game. It's not really in my interest to turn it into a PK server. A boost to armors and wings might be necessary, especially with the new armor sets coming, but I'm not sure about weapons. The beginner accessories are already decent IMO. I also disagree about the quests, like the Master Quest -- those should always require completion, as they are part of the game's poor farming system. It would be nice to hear more thoughts on this though.4 points
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yes, make the server viable for new players to insta pk and you will get a great influx of players!4 points
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@nikos32 Boost beginner items or relaunch cuz we are bored af waiting for restart3 points
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Further improvements to buff bars: Added a couple of visual cues to move operations to help explain behaviour: A yellow border will be drawn around the bar you're hovering over, to indicate it will group with that bar. A preview of the bar will be drawn in the location the buff bar will try to move to once you let go of the mouse. When grouped, bars will now be fully linked with the topmost bar: Moving the topmost bar will move all of the explicitly grouped bars below it. Moving linked bars will unlink them. The parent can link with another bar, preserving the order of its children in the new parent. Displayed bar order is now consistent and persists across logout. Previously it would only remain consistent until a bar was closed with no more icons. Now they keep the order you set, no matter what. You can now change child bar order amongst grouped bars by dragging its children onto the bar you wish to move it below: You are now able to finish positioning a bar even after its last icon expires (so long as you were already moving it before it expired): Icons will now consistently right-align or left-align depending on where the bar is positioned. If it's positioned against the left side of the screen, the icons will align to the left: Added a setting to flip the buff icon order to behave as in ROFD, where the icons display from oldest to newest: MYKO (Newest -> Oldest): ROFD (Oldest -> Newest): As always, this can be configured realtime via the Options Editor under "User interface" -> "Buff bars" -> "Icon order": The bar's lock state now persists across logout. Reworked it a little so that we could improve its performance in a few areas, e.g. ensuring we only ever update bar positioning once per frame. Added configurable map caching: When you enter a map for the second time, it will reload the cached map from memory to considerably reduce subsequent load times of that map. Note that this can use a decent amount of memory, so you should configure appropriately for your system. These options can be found in the Options Editor under "Game" -> "Map caching": As always, these settings can be configured while in-game and will update immediately upon save. Note that for performance purposes, maps will only expire when either loading a new zone, or when config was updated. Optimised out some unnecessary file I/O while walking around ingame. This should be especially helpful to those running the game on an HDD. Fixed the time of day incorrectly applying after the load screen finishes. This was causing an unintentional visible lighting change as a result of the sun/moon shifting to different places immediately after the load screen ended. Finally, we've also fixed a few server issues caused by the 17/04/2025 patch: [Hotfixed live] Fixed a bug causing item sealing/unsealing requests to fail. [Hotfixed live] Fixed a specific case causing the client to give up reconnecting when it should have simply retried. [Fixed in the previous hotfix restart] Fixed a bug on warp causing some players in the area where you are warping to visually have incorrect positions. [Hotfixed live] Fixed a bug causing Lupine Eyes' effect to break for all except the first party member (solo use was fine). Fixed a bug causing name change requests to fail. Fixed a bug causing players to be disconnected again after reconnecting, when originally disconnected by certain cases. Fixed an official server bug causing server-side disconnections to be treated inconsistently, which was sometimes causing it to allow players to reconnect after being intentionally disconnected. Fixed a bug causing dead players (who have somehow regained some HP since) to not be able to respawn after reconnection. Most likely this happened due to a delayed heal at the same time as an NPC attack, but that's a problem for another time; as far as reconnections are concerned, death prompts are now handled consistently with everything else.2 points
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Fixed other players' merchant stalls wrongfully rendering underneath objects (e.g. stairs) instead of on top: Players will now see each other in the exact location they are on their own screen. Due to it being slightly inaccurate, it was previously (and officially) possible for players to stand close to objects, such that other players would incorrectly consider them to be inside/behind the objects instead. Generally speaking, this is no longer possible. Fixed Guard Tower death notices showing in all zones. They will once again only show in the zone the death occurred in. Skills will now tick and expire more consistently. Previously, and officially, there would be a slight delay when DoTs tick or buffs/debuffs expire. This unnecessary delay has been removed. Fixed a rare official bug causing sessions used for the very first time to prevent players from logging in. It should be noted that when it did occur it wasn't that noticeable, as the client would simply reconnect anyway. Fixed an official bug causing El Morad's cursor to reset to the Karus cursor while typing in an edit control, instead of its own. Fixed an official bug causing a couple of issues with King capes: Officially, other players wouldn't see the new King's cape until they're refreshed. This is now immediate. Officially, the new King themselves wouldn't see their own cape OR be able to equip their scepters until they relogged (typically, though there's ways to trigger it). They now see their new cape & are able to equip their scepters straight away. Implemented support for automatically reconnecting to the server after a disconnect: This allows players to get straight back into the game with minimal interruptions (currently only while the client stays open, though this may change in the future as we extend and improve support). You are currently able to automatically reconnect from the point of having selected a character -- including reconnecting during load screens. Players in parties will not be removed from their parties (they can still be manually kicked as normal). Your party members will see that you are disconnected: Merchants will be automatically resumed upon reconnection. Regarding events, it should be noted that while you are disconnected: You will still not receive event rewards. You will not be removed from an event's signup queue when you disconnect, but you will not be eligible for participation until you log back in. Basically: once you've signed up, so long as you get back ingame before signup ends, you will still have a chance at participating in the event, without having to sign up again. You will be removed as a Bounty Hunt target. Capture the Enemy Flag event flag holders will lose the flag. It should also be noted that these are just some of the key points worth noting; it is not an exhaustive list of all such changes. Generally speaking, anything disrupting normal player behaviour (e.g. holding the flag in an event, trading with someone, accepting a party invite) is cancelled/removed upon disconnection to minimise the impact of your disconnection on other players. With this automated reconnection support, eligibility for being able to log back into events (after restarting the client and logging back in manually) is also a little more strict. This has always been intended for players who crash or disconnect; behaviour should not change for these players. We have also updated the buff bar to allow players to have separate bars for scrolls AND for debuffs: Due to the changes, the position of your existing bar will most likely change the first time you log in. Once you've logged in and moved it where you want, it should return to the place you've saved it on future logins. As always, this can be configured in the Options Editor via User interface -> Buff bars. The new buff bars work similarly to official but not exactly; we took some liberties with how it works due to how buggy official's is. Its behaviour will likely be changed in future, but for now, a few notes on how it behaves: Bars will always expand from the place you moved it to. The bars don't "lock" together exactly, but they do automatically stack when near each other. If you want your bars to always stack, just drag them on top of the existing bar you want them to stack under. They will consistently stack under anything set there. There's somewhat of a "priority" system involved; if you move a bar, you'll cause it to lose its priority and it will be dropped below anything that exists. New or moved bars will always move to the bottom of other bars, never the top (as per official). As demonstrated in the first example above, you can now also configure how many icons are shown per row in the Options Editor: With this restart, we will also be replacing one of our other servers with our own implementation, as part of our ongoing efforts to control the entirety of the codebase (and not rely on official files): This tends to affect most features, so please be sure to report anything that seems off or may be erroring so we can be sure to address it promptly. The merchant system has also been fully replaced, transitioning from the official version to our own. If you notice any abnormal behaviour, please report it. Typing into the merchant chat field is no longer required when setting up a merchant. Finally, the following other server-side systems have been swapped over from the official implementation to our own, so please be sure to report any issues you may encounter with the following: Character selection Party creation/invites Private messages Session logout behaviour2 points
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If finish prepare to new one can we get real update for playable? Thats need about contunity and playable updates for players. Super trina maybe for +8 etc. Enchant for unige weapons etc. for new quest. New mobs or new quests not to big different for new ones. Everyone want to new reason to play just it. Because many user finish to in mind to them quests and when say 'im done what can i do more' its gona be boring. You dont need to come full of it just give players to 1 reason for pk farm for etc. Too many good idea on suggest topic but need to using 1 by 1 for players doing new things. Best regards.2 points
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2 points
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Added one more to the list; Make Ring of the Felankor (+1) reforgeable.2 points
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I hope you can review and consider these recommendations @nikos32. 1. Consider as kill the deaths caused by reflective damage from the phoenix wings. 2. Since you can now see all the scrolls and debuffs skills from everyone everywhere, if you could create an icon indicating that the opponent is using Talia Pauldron. 3. Is better that the weapon repair warning appears when the current durability is bellow to 1000 and not 4000 cuz the loss of magic hammer is too much. 4. Remove Clan War and Death Match events. Active GMs are required for FT, BDW, and especially LNS events, many cheaters are reported at forum and everything continues as if nothing happened. 5. I read that people have 5 minutes for join the LNS event, but I've had it happen several times that after the CR 0/20 announcement appears, you can't enter the event. "CR PK appears 30 seconds after LNS Map Opened" 6. Improve the reward of the juraid mountain, x2 silvery gem and x3 silver ore and increase the probability of getting a good item from silvery gem. it can't be possible that sometimes x1 black gem is better than x2 silvery gem boosted. 7. Reward from CR PK 0/50 have to be same as reward from CR FARM. Change CR PK 0/50 to 0/30 at time when server have not many users online at cz and the reward have to be CR Coupon. 8. GM kill event have be made as event time tab says: Saturday at 2100 Hours CR PK + GM Kill EVENT reward Mini Felankor Egg 9. Increase the drop rate of blue shards. 10. Blacksmit Elrindir NPC from MORADON dont shows items required for craft shield. Only says "Sorry you dont have the required coins". 11. Phoenix wings level 3 should look visually different from level 1 and 2.For example https://ibb.co/ksSrvQg5 12. Phoenix wing level 3 is the only one that allows you to float when you sit down. 13.Introduce rune items for event is good but Instead of Dragon Flight,Mythril, Ron and Trial armors adds the "Krowaz or Hero armor" https://ibb.co/cSnm6xv3, https://ibb.co/fzXKMfN5. 14. A problem happens when i buy something from PUS cuz i have to close and open the window again for buy another PUS item. 15. Increase drop rate of trinas from atross at bowl. 16. NO Add Vice-Commandant Guards ando bifrost monster to CZ and RL bowls. 17. NO items +2, armors and weapons +9. 18. Monthly NPS be used for some kind of quest or to obtain some item. 19. Add magic bags, https://ibb.co/qFBDmJLz. 20. YES Upgrade beginner armor from Chitin (+7) to Valkyrie (+6) "rare item" and add Wings of God.2 points
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Added one more to the list; A new crafting quest will allow you to upgrade normal weapons (+8) into exceptional weapons (+8).2 points
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I think this will actually increase the gap between beginners and geared players. It's also not the kind of stuff I would personally like to see on ProfessionalKO..2 points
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Hello, I have been having some issues lately which kept me offline for a couple of days now. Every time when I log on, I simply get DC after a few minutes of being online, and when I try to log back, the launcher shows as if the server is closed. I already tried to reinstall the game, restarted my router, called my network company, changed my IP, couldn't find any packet loss or anything to cause these weird DCs. I have to mention that it happens for over 5 days now so it's not something that passes and I can't play the server anymore. Also when I get DC from the server all the other apps like chrome, discord etc. and the network itself works fine, it appears as only the server isn't working properly for me. If you have any ideas that might help me I'd be very thankful. Thanks in advance, Tomato.2 points
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i think u can pk already with +8 weopn // valk set7 //wow /1x bdw0 1x hv1 and old we0 starter wp/ep1 glass belt or sos1 ofc u weaker than full geared but u can compete even with abit less gear i think2 points
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Just to make things even more clear a player to be fully geared right now as the market prices are , calculating the maximum items right now needs: 350GBS = phoenix 3 75-90GBS = valkyrie set+7 (more or less) 260-280GBS = Dual Ring of Felankor+0 90-100GBS = Iron Neck - Iron Belt 80-100 GBS = Earrings for example dual LKP+1 for mages Plus extra things you might need so we are talking how many gbs ? for a single character? Imagine if a 8 people party decide to join the server right now and try to make gear for every single one of them its gonna take them forever thats the whole point of this .. Making the server easier to start means it will need less time and effort with actual results and having fun in between because this is what matters to the game afterall its all about having fun and enjoying not just struggling and missing the point @nikos32 You should be honored and happy that so many people make those suggestions to you because its shows respect and caring for the server and new players playing on it to make it even grater !2 points
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2 points
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Thank you for your reports. The disconnections do not appear to be caused directly by our game or web services but rather by the hosting provider. We have taken the necessary steps on our end and are awaiting their response.2 points
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as an old player I also totally agree with the rest of the people and as @Stophia says they are old and valuable players ... every opinion counts.. Beeing more new players friendly would definately increase the amount of players and competition ... whoever joins the server now has no chance to farm or make his gear fast enough to be able to pk because nobody is gonna let them do this ... They have a huge gap on items which means they cannot participate in boss fights and events like bifrost-csw etc or even kill felankors because , big and geared clans will always get them first... so there is actually no reason for a new player to come and try ...either they gonna spend months to reach the gear by farming so hard ... or they will have to spend lots of money to catch up which is also hard and wrong for many people out there .. Since the server has been going for so long its the only way to keep it even more alive so people can come back and play .... Thats a reason that most people stop early after every relaunch is because the gap starts to build in and some of them dont have the patience-ability-time- to catch up with all the new items the server provides and they only enjoy the first couple of months and then leave ... The whole farming aspect of the server will continue because we got new armors coming like you said @nikos32 and people are still trying to make Rings of Felankor and different uniques ... you cannot give everything ready to a new player but you can give him a decent gear so he can be able to pk-farm once he starts to make him try and reach the "maximum" and the rest of the newest items you are going to introduce.I would not agree on a relaunch because this server doesnt deserve it , but make it valuable for everyone to come enjoy it as it is2 points
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How exactly did you make your math when saying that 80% of the players have +8 if there are only 2 valk sets+8 on the servers? Making +9 and +2 will just make a gap between new and old players and will contribute nothing to the server. It never happened before and it never should, those who support this idea don't appreciate MYKO and just want new stuff out of boredom.1 point
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This is probably the biggest technical update we've done so far -- or at least one of the biggest, following the updates of : With so many parts of the game impacted by this update, please try to keep things on topic and let us know if you hit any big bugs. Regarding your requests, there's an existing topic where you can share your feedback : For anything not listed, you can submit your suggestions at : https://forums.professionalko.com/index.php?/forum/13-suggestions-feedback-sugerencias-y-comentarios-öneriler-geribildirim/1 point
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My thoughts on the changes - +2 accessories -- Limit which ones can go +2. I would vote against a ROF +2. This will continue to push the difference between new players and existing to the point where new players will get frustrated. Imagine being new, 5000hp 1200ac going against another player, same class that has 9000hp and 1800ac. What I think would be great is to allow +2 and maybe even +3 on the super basic items -- DF rings, SQ pendants, Talos Belts (excluding the IN IB) to make these items more useful than everyone chasing the same sets to wear. +9 unlock - cool! Could we have some quest, say player earns 1mil NP, gets a +8 scroll? Would be nice to start making more +8 items. remove clan war - great. Can we get more events, specifically at night for the -4gmt people (north/south america)? The night time for europe/asia there is limited events but still players online. There are hours between events. Having events on the hour and even half hour would engage people more, especially Capture the enemy flag. Update some of the rewards/exchanges - Trading 5000LP for a priest chitin armor +1 is not that great. Fix Odious collector, killed 4x yesterday, 3x were NO BOX, couldn't loot. Inn Expansion - any way to expand inn from 8 pages to beyond? Even charging for it, I would absolutely pay to have a 20 page inn versus 8. I am a packrat. Add more mobs to CZ, perhaps double Atross, Riote. Good for blood shards too. Make Eslant/Luferson useful again! Perhaps some events in these areas too? Expand on bosses spawned and/or faster respawn? Appreciate your time reading this Nikos. You do a great job managing this server. Glad to be apart of a awesome community!1 point
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I'm afraid that one will lower the price of exceptional weapons too much, depends on requirements. Item's like exceptional raptor and exceptional shard or even exceptional iron impact are still top tier items and their value should be high.1 point
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As a new player on the server, I have a few things to say that may not be of interest to most people, but may give us an idea of how to improve the server in the future. Sometimes it seems like there are only 10 people actually playing on the server, who log in with 40 different characters to play alone. I understand that the server is a few years old, and this is the way you guys play, but this is quite discouraging, because I play alone and I can't open 4 clients to make a party and farm something myself. I started playing two weeks ago, and so far I've only managed to do one collection race with a few players, because everyone does it alone. Another thing that really affects it is that they also make a party of 8 players to farm, not only in the races. Both in the colony zone and on the other maps. If you walk around EMC, you'll see an automated party of 5 mages on the undying launching nova, and another of 6 archers on the skeleton, only macro. That's unfair, it seems that the anti-macro only works on me, what's going on? I joined the server to have spend time and have fun, I go to the bowl without any gear, I die almost every time, but it's still fun... but I don't see how to evolve if I don't spend 24/7 killing hobgoblins to farm gold and buy items from these same macros that infest the server... what makes even less sense is that these same people inject so much gold into the market, and a piece of Valk+7 charge me 23gb, it's simply unfeasible... I say it again, I know the server is years old, but if it continues the way it is, it will only continue to be the same people playing among themselves..1 point
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Do you know that you are a complete idiot and a total retard and no one on the server likes you? Jesus himself would stick a knife in your throat.1 point
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Well i started 20 days before new year , first 2 wekk i was noob , whit starting gear,i was still looking how this server is , and i realize it is greath , you dont need to spent alot time to make items.... then honestly i brought some KC ( whit idea that i will sell kc and by myself gear ) i was wrong as KC didnt vorth that much , after that i found good clan and i was active like 2-4h each day , i realise that main point is to folow event FT/JM and to be in party when felnakor/jack/issi is ON ,that will provide you moust money and gear , that is how i did , 2 mounts later i became alot strong, 2 days ago i finaly made second bdw +1 , so you just need to play and give litle effort , folow events ,nothing more ... if you want to come and to have full gear for PK , you need to find other server which last like 2-3 mounts and its gone ... also i must agree macro party`s need to be shut down , expecily those whit 8x player on 1 spot !!! !1 point
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In my opinion game already has many weaknesses which in fact are not addressed in roots but new bright ideas are comming which most of them looks like prosthesis not a solution. I heared this server is not pure PK server so I was wondering why is so low valuable content to farm? But on other hand we trying to help beginers to gear up? KO in roots had few different aspects like farming for exp, farming for items, farming for money, PK, events. But now lvl doesnt matter, farming for items mostly doesnt matter, farming for money - only exists with macro or/and with multiple accounts run on macro. PK and event (mostly PK) is releated with gear - so do not expect new playes to come if there is no way to compete with others. Many content of game is dead or/and obsolete. Eslant/EMC/Luff is dead, bosses in those regions drops questionable stuff. If everything is around CZ and specificly bowl - problems just arise. If the only way to gear up is by competing in bowl. So moving on my 2 cents Unlocking of armor and weapon upgrades up to (+9). Unlocking of accessory upgrades up to (+2). - Good direction, this will make a bit more valuable obsolete items Replace the personal reward in Capture the Enemy Flag from Dragon’s Egs to Yellow Treasure Chest. Replace the Chaotic OBL that spawns upon capture with a Mini Felankor. - that ok, but it should spawn more in town center Add Vice-Commandant Guards to CZ and RL bowls. Add Bifrost monsters to CZ and RL bowls. - Yes, but OUTSIDE of bowl with random location to allow low geared ppl scout for them. An NPC available for 3 days where you can purchase Valkyrie - can you describe it a bit more? 3days in month? 3 days after account creation? I dont get it. Just smell like smth to abuse..., not sure here Ring of the Felankor Draw available for 3 days, where you can spend: Game coins to gamble for a random Ring of the Felankor (+0) with a low chance. - I dont like any gambling option especially with coins because it benefits macrores and those who buy gbs for $. Upgrade beginner armor from Chitin (+7) to Valkyrie (+6) and add Wings of God. - OK but it must be rare not upgradable, wings cannot be used to crtaft next one Introduce rune items, obtainable from monster kills in FT, JM, RLB, and BF event zones. - No, this means harder to farm for beginners, they need to compete with high geared players. You may tune this up to get higher drop rate in events and lower to some mobs in dead areas like Esl/EMC/Luff. Remove Clan War, and replace it with more JM, CR, or BF events. - OK Adjustments to the event schedule to add more events on less active days like Fridays and Saturdays. - OK A new crafting quest will allow you to upgrade normal weapons (+8) into exceptional weapons (+8). - only for +8 or lower also? Make Ring of the Felankor (+1) reforgeable. - OK Consider my suggestion add/update content into dead areas - it can be new ones or existing ones like blood shard, blue shards, oils give better conversion ration to melt down shells for silver oil, add some option to do something valubale for high level items like elixirs, impacts, etc. bosses outside CZ/RLB should drop silver bars (20%) and goldbars (5%), deathmare can drop GB as well with low rate weak bosses in CZ/RLB should drop trina, blue trina, silver bar with low rate ban macrorers, ban babashopers as those ruin the game - players feel cheated if there is no action towards them, players leaves, new dont come.1 point
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Ring of Courage has already provide STR and also Elemental Damage, and Ring of Life has already provide DEX and also elemental damage. So why Ring of Magic shouldn't? It would be great if Refined Brimstones, Ebony Ingots, Silver Ingots, and Gold Ingots could be exchanged with each other. Right now, we earn a lot of Refined Brimstones but get very few Ebony Ingots, and almost no Silver or Gold Ingots. Adding an exchange system—similar to the one we have for FT, BDW, and LNS Coupons—would make it easier for us to collect the materials needed for Valkyrie armors. This change would also make all these materials more useful overall.1 point
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This won't change anything. New players will login use valkry armor +6 with a wing of god. Have a raptor thats weaker then a normal +8 they see they hit 300 on a 255 mp mage with customised shields and customised poision ressistances and they will log off. beginner mage players will nova 800 while other mages nova 1.4k damage and the beginner mages log off. The new armor probably has higher health bonus & higher defense & more ressistance then valkry. So mages got another buff right there.1 point
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No issues w/ the 3 day vendor for draw of ROFs Barely anyone has +8 Valkyrie - disagree with unlocking +9s. (coming from the only person with +8 valkyrie set) - Not opposed to this change once the initial changes go through and more +8 Valkyrie is in circulation. Same goes for +9 weapons - barely anyone has +8 legendary weapons still. Maybe lower cost of legendary weapon tokens to 3 tokens opposed to 5 to increase amount of people trying for +8 legendary weapons first before unlocking +9s Accessory upgrades - I like this one except for ROFs +2. BDW and below should be unlocked to +2. The gap between +1 ROF and +1 BDW is pretty wide imo. Replace the personal reward in Capture the Enemy Flag from Dragon’s Egg to Yellow Treasure Chest. If I understand this correctly, no dragon eggs would be given at all? Only yellow treasure chest? I disagree if thats the case. I really like the idea with Rune items and its uses. (Would this allow Valkyre +8 to be transitioned into one of those armors +8? or just +1 to +1?) Really like the crafting quest idea to allow the transition of normal weapons into exceptional weapons +8.1 point
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Will these be convertable like Valk is currently to the different classes? Dragon Flight Mythril Ron Trial armors +9 and +2s I think should be limited to high class items and non bdw and rof kind of rings. I'm guessing the rates will be low, but things may get to be a bit too much with things like Valk +9 and BDW/RoF +21 point
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Upgrade beginner armor from Chitin (+7) to Valkyrie (+6) and add Wings of God. best change out here, that might bring some people back to the game, not liking +9 and +2 stuff that much tho, thats buff to babashopers Btw, are those will be rare/old valks because imho wings should be able to be upgreadable since its hard to gather bravery awards for new players1 point
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Don't Add Vice-Commandant Guards to CZ and RL bowls. Add Bifrost monsters to CZ and RL bowls. Adding Vice-Commandant Guards and Bifrost monsters to the Colony Zone (CZ) and Ronark Land (RL) bowls would primarily benefit a small group of Battle Priests who could farm these mobs continuously, offering no significant advantage to the broader player base. Those will also kill the value of BF and JM events. Have doubts for the following ones: Unlocking of armor and weapon upgrades up to (+9). Unlocking of accessory upgrades up to (+2). Really good ones: An NPC available for 3 days where you can purchase: Valkyrie Pauldrons/Pads (+1) for 225m coins. Valkyrie Helmets/Boots/Gauntlets (+1) for 200m coins. ( Might be even 2 days every month ) A Ring of the Felankor Draw available for 3 days, where you can spend: Game coins to gamble for a random Ring of the Felankor (+0) with a low chance. ( Might be even 2 days every month ) Remove Clan War, and replace it with more JM, CR, or BF events. Replace the personal reward in Capture the Enemy Flag from Dragon’s Egg to Yellow Treasure Chest. Replace the Chaotic OBL that spawns upon capture with a Mini Felankor. Upgrade beginner armor from Chitin (+7) to Valkyrie (+6) and add Wings of God. ( Not sure about Wings of God, might be weak. Will it be upgradeable & nontradeable? ) Introduce rune items, obtainable from monster kills in FT, JM, RLB, and BF event zones. Combining runes with Valkyrie armors will allow upgrades to: Dragon Flight Mythril Ron Trial armors Adjustments to the event schedule to add more events on less active days like Fridays and Saturdays. ( Monday - Wednesday Lunar War can take place. Tuesday Thursday Juraid Mountain can be added for evening time. Friday, Saturday and Sundays already busy enough with a lot of events. ) Lastly, we need active GMs who can regularly check reports, address ongoing issues, and take appropriate action. Right now, the server feels unmoderated — players are doing whatever they want without consequences. It feels like there's no real authority, and it's affecting the quality of the experience for everyone.1 point
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he might have sold it but already got goceries Ban that little monkey nobody likes him anyway1 point
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There shouldn't be end-game free items handed out to players who left the server early and now want to return, or to those who jumped between servers and are now coming back—only to potentially ruin the market and leave again after 2–3 weeks. Instead, offer them a paid rental system. If they truly want to return and play, they can rent decent gear for a reasonable price. Meanwhile, if they decide to stick around, they can work on gearing up their own characters gradually. Here’s a possible rental tier breakdown: Tier 1 – Beginner items ( Better ones than the current Beginner Items ) : Free Tier 2 – Mid-tier gear: 1 GB + 100 - 350 KC for 2 weeks ( It could also be especially useful for solo players or farmers who want to try things out first without paying 25 GBs for full gear.) Tier 3 – End-game gear (e.g., +7 Valkyrie set, +7 Legendary Weapons, +1 Earrings, Iron Necklace 0, Iron Belt 0, Glass Belt 0, BDW 0, Phoenix 1 or max Phoenix 2 ) 20-25 GBs + 700-1000 KC for 10 days or 2 weeks This kind of system gives returning players a chance to explore, play, and potentially rejoin the community in a fair and structured way. And if they truly enjoy it, they’ll have the option to farm and invest in their own gear. Most importantly: we must never overlook the efforts of the current, loyal player base. Their grind and commitment should always be respected and protected. It would be helpful to have an option to pack Master and Skill materials into a Jar or Scroll that can be sold by the Merchant. This way, each class can simply buy it and unlock their Masters and Skills easily, instead of collecting each material one by one.1 point
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1 point
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UI skin? Edit: The lock button for ROFD skin's buff bar is now fixed. Please re-login to apply the patch.1 point
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Most player using we+1 which have high poison resis means they hav advantage agains poison user. This seems unfair to me.1 point
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1 point
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The weakest point of beginner items from npc right now is actually the armor its chitin and has - 10 ac less than normal chitin also the paper armor and u have no wings at all ya hard1 point
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This is a great idea. Even more so for a server such as ProfKO that has been up for over a year and older players have an advantage over newer players.1 point
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100% support this. Would definitely increase the amount of players significantly if it's advertised well. Cause I truly believe ProfKO is the most stable server there is and ran by the best.1 point
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1 point