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ESN

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ESN last won the day on October 7 2025

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  1. How close are we right now? You said the patch has been ready since the beginning of July. So what exactly are we waiting for? We waited for summer to be over, which is understandable, it’s your strategy. We also waited while you tested how long the new client could run without major or minor issues, which is also understandable. But many problems have already been reported, and there are plenty more that went unreported. People are quiet, not using Discord or the forum, or just too tired to report because delayed responses haven’t been satisfying. The patience of those who wait should never be taken for granted. Their requests and reports deserved attention all along, rather than intentionally ignoring messages on the Forum and Discord.
  2. I agree with you. ProfessionalKO has a friendly and helpful community, which is great for both new and old players. Now is the right time to start, because summer is finished and it looks like there will be no relaunch for at least 1 or 2 years. There is no point in waiting or wasting time on other private servers that do not last. If you join now, you can farm, do CRs, join events and in 4 or 5 weeks you will be ready for PK and having fun with everyone.
  3. What about this case? He's quoting a real-money price for an in-game item. Has any action been taken, or is it still under investigation?
  4. Thanks for finally addressing this topic after ages, glad we're now on the same page
  5. GM_Jacklight
  6. I would like to report that the following accounts — Luzifer, iFacking, and Joethsucristo — all belong to the same individual. This player is engaging in Nation Point Transfers (NPT) between these characters, which directly violates the official Rules of Conduct. According to Rule 7: 7 Nation Points Transfer (NPT) or Bug Abuse to gain Nation Points (NP) Reduced to 100 NP, 7 day ban Reduced to 100 NP, 30 day ban Permanent Ban You may see the deathlogs below this report for your review. Thank you for taking the necessary action on this matter. @nikos32
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  7. Switching between builds—Party Cure, debuff, INT Priest for PK, then back to BP Priest—is unnecessarily time-consuming. Each change resets skill bars, forcing manual reconfiguration every time. This repetitive process significantly disrupts gameplay and enjoyment. Even basic PvP servers offer skill and stat presets. It's surprising that such a fundamental quality-of-gameplaying feature is still missing. This shouldn't be something players have to keep requesting—it's long overdue. What is holding back its implementation?
  8. 1- Paid Gear Rental System for Returning Players To encourage old players to return, implement a structured gear rental system. This provides a fair opportunity for them to explore, re-engage, and catch up—without disrupting the in-game economy or diminishing the achievements of long-time players. Rental Tier Breakdown Tier 1 – Mid-Tier Beginner Gear Availability: Always obtainable Cost: Free Purpose: For casual testing or quick exploration (Great for players who want to get a feel for the game before investing time or money.) Tier 2 – End-Game Beginner Gear Gear Example: +7 Valkyrie Set +7 Legendary or Garges Weapons JM Earrings +0 Forgotten Necklace +1 Forgotten Belt +1 BF Rings +1 Phoenix +1 Cost: 10 Gold Bars + 1000 KC Duration: 15 days per rental Limit per account: Rentable up to 3 times per account → Total: 45 days per account Limit per ID: Can be used on up to 3 different accounts under the same ID → Total usage possible: 45 + 45 + 45 = 135 days Rental gear is stackable in the Inn Hostess, making it manageable across characters but: Non-tradable, to prevent abuse and preserve item value Cannot be stored in Clan Banks or shared via trade Purpose: Tailored for serious returners looking to rejoin PvE, PvP, and community events with a competitive edge. Economy Safeguards To maintain economic balance while enhancing nation-based engagement: Coins used for this rental system will go to the treasury of the player’s nation (El Morad or Karus). Distribution will follow the current national tax rate, just like other taxed transactions. Restrictions & Item Handling Rental gear will be: Non-tradable Stackable in Inn Hostess (Similar to items like Legendary Weapon Tokens or Level 70 Quest Tokens) This ensures gear is safely stored without disrupting item circulation or being exploited through trades. Respect for Loyal Players Above all, this system is a temporary boost, not a shortcut. It ensures the hard work of loyal, grinding players remains respected while giving returners a structured and fair way to reintegrate into the game. 2- Master & Skill Material Jar / Scroll System To streamline the Master/Skill unlocking process—especially for returning players and alts—introduce a Master & Skill Material Jar/Scroll system with both convenience and economy in mind. How It Works: Players can purchase an Empty Jar/Scroll from an NPC (e.g., Sundries or Special Crafting NPC). By providing all required Master or Skill materials, players can fill the Jar/Scroll for a specific class. Once filled, it becomes a tradable item that instantly unlocks the related Master or Skill when used. Benefits: Removes tedious farming of dozens of individual materials for players who prefer convenience. Greatly simplifies onboarding for new, returning, or alt characters. Reduces confusion and setup time, allowing players to jump into real gameplay faster. Player-Driven Collecting & Economy: Active players who farm the necessary materials can create and sell Full Jars/Scrolls on the Merchant. Buyers can simply purchase one item instead of tracking and collecting multiple materials.
  9. 1. New Enhancement Scroll for Unique Weapons I’d like to suggest adding a new Enhancement Scroll specifically for Unique Weapons, similar to the scrolls available for High-Class +7/+8 weapons. Players could obtain this scroll by completing a quest that requires: 500 kills (or specific monster hunting) 1 Gold Bar 100 Knight Cash 500 Merchant Tokens (Tier 1, 2, or 3) The scroll would be used to upgrade +7 or +8 Unique Weapons and provide a small stat boost—such as +2 or +3 AP and +4 or +6 elemental damage—offering a new path for incremental gear improvement. 2. Gem & Fragment Exchange System Improvement The current Gem & Fragment exchange system, which includes a 15 million coin option for premium exchange, needs adjustment. Right now, the outcome of the free exchange and the paid (15 million coin) exchange is nearly the same, making the paid option unappealing. To make it worthwhile, the paid system should offer significantly better results or higher reward chances. Enhancing the difference between the two would encourage more players to opt for the premium exchange. 3. Unique Accessory Upgrades & Gear Progression Timing I suggest enabling +2 upgrades for Unique Accessories at this stage. Currently, there’s a healthy supply of +1 earrings, rings, belts, and necklaces—both powerful and situational—so unlocking +2 upgrades would be a natural next step. However, this timing doesn’t seem right for allowing +9 upgrades for Weapons and Armors, especially Unique items and Valkyrie gear. I recommend waiting another 3–4 months before unlocking this option, which would allow more time to monitor player progression and overall balance. Alternatively, you could partially enable +9 upgrades for Low, Middle, and High-Class Weapons and Armors—excluding Unique Weapons and Valkyrie items. This would apply to gear like Chitins, Shells, Raptors, and Red/Black/Gold Chitins, helping players progress without destabilizing game balance. A gradual rollout like this would help preserve fairness while supporting long-term growth. 4. Super Trina’s Piece – A Higher-Tier Upgrade Option Introducing a higher-tier upgrade material—tentatively named Super Trina’s Piece—could greatly enhance the gear progression system. Rather than relying solely on Trina’s Piece, players could be given the option to use a higher-tier version—tentatively named Super Trina’s Piece or something similar—with a suggested 8% success rate (or another rate deemed reasonable). This concept follows the same design philosophy as Luna’s Piece and its upgraded counterpart, Twostar Piece, used for Unique Accessory upgrades. It would provide a more strategic and rewarding path for players aiming to enhance their gear. Super Trina’s Piece could be crafted by combining: 3 Trina’s Pieces Some coins 100 Knight Cash 500 Merchant Tokens (Tier 1, 2, or 3) This would offer a meaningful alternative for players aiming for higher success rates and more strategic gear development. Note: All numbers mentioned—such as materials required and success rate—are flexible and should be adjusted as needed to maintain balance within the game.
  10. Ring of Courage has already provide STR and also Elemental Damage, and Ring of Life has already provide DEX and also elemental damage. So why Ring of Magic shouldn't? It would be great if Refined Brimstones, Ebony Ingots, Silver Ingots, and Gold Ingots could be exchanged with each other. Right now, we earn a lot of Refined Brimstones but get very few Ebony Ingots, and almost no Silver or Gold Ingots. Adding an exchange system—similar to the one we have for FT, BDW, and LNS Coupons—would make it easier for us to collect the materials needed for Valkyrie armors. This change would also make all these materials more useful overall.
  11. Another suggestion could be to allow the Ring of Magics to add elemental damage, similar to how the Ring of Courage or Ring of Life have this feature.
  12. Don't Add Vice-Commandant Guards to CZ and RL bowls. Add Bifrost monsters to CZ and RL bowls. Adding Vice-Commandant Guards and Bifrost monsters to the Colony Zone (CZ) and Ronark Land (RL) bowls would primarily benefit a small group of Battle Priests who could farm these mobs continuously, offering no significant advantage to the broader player base. Those will also kill the value of BF and JM events. Have doubts for the following ones: Unlocking of armor and weapon upgrades up to (+9). Unlocking of accessory upgrades up to (+2). Really good ones: An NPC available for 3 days where you can purchase: Valkyrie Pauldrons/Pads (+1) for 225m coins. Valkyrie Helmets/Boots/Gauntlets (+1) for 200m coins. ( Might be even 2 days every month ) A Ring of the Felankor Draw available for 3 days, where you can spend: Game coins to gamble for a random Ring of the Felankor (+0) with a low chance. ( Might be even 2 days every month ) Remove Clan War, and replace it with more JM, CR, or BF events. Replace the personal reward in Capture the Enemy Flag from Dragon’s Egg to Yellow Treasure Chest. Replace the Chaotic OBL that spawns upon capture with a Mini Felankor. Upgrade beginner armor from Chitin (+7) to Valkyrie (+6) and add Wings of God. ( Not sure about Wings of God, might be weak. Will it be upgradeable & nontradeable? ) Introduce rune items, obtainable from monster kills in FT, JM, RLB, and BF event zones. Combining runes with Valkyrie armors will allow upgrades to: Dragon Flight Mythril Ron Trial armors Adjustments to the event schedule to add more events on less active days like Fridays and Saturdays. ( Monday - Wednesday Lunar War can take place. Tuesday Thursday Juraid Mountain can be added for evening time. Friday, Saturday and Sundays already busy enough with a lot of events. ) Lastly, we need active GMs who can regularly check reports, address ongoing issues, and take appropriate action. Right now, the server feels unmoderated — players are doing whatever they want without consequences. It feels like there's no real authority, and it's affecting the quality of the experience for everyone.
  13. The system is designed to prevent spam, meaning it blocks repeated messages to avoid unnecessary repetition. When you try to send the exact same message multiple times, the system recognizes it as a duplicate and prevents it from being sent. However, it's not blocking the exact words themselves, just the repetition. If you type something different — even something random, like "xaxaxaxa" — the system doesn't see it as a repeat, and it "resets" the filter. After that, you should be able to send the message you wanted to originally. It's not just about specific words like .mutemerchant, .time, or .claim—the system is focused on repetition. If you send the exact same message multiple times, the system will detect it as a duplicate and block it, regardless of the words you use. So, if you send a message 3 times in a row, even if the words are different, the system will recognize the pattern and prevent the 4th message from going through. The system is essentially trying to avoid spammy behavior, where the same content is sent too many times in a short period. If you want to send the same message again, you just need to break the pattern a little by typing something different (like a random word or space), and then the system will allow you to send the message again. In other words, the system isn't stopping you from using certain words, but it wants to ensure messages aren't sent in an identical pattern too many times. By changing the message slightly (even with random text), it allows you to send your original message afterward.
  14. There shouldn't be end-game free items handed out to players who left the server early and now want to return, or to those who jumped between servers and are now coming back—only to potentially ruin the market and leave again after 2–3 weeks. Instead, offer them a paid rental system. If they truly want to return and play, they can rent decent gear for a reasonable price. Meanwhile, if they decide to stick around, they can work on gearing up their own characters gradually. Here’s a possible rental tier breakdown: Tier 1 – Beginner items ( Better ones than the current Beginner Items ) : Free Tier 2 – Mid-tier gear: 1 GB + 100 - 350 KC for 2 weeks ( It could also be especially useful for solo players or farmers who want to try things out first without paying 25 GBs for full gear.) Tier 3 – End-game gear (e.g., +7 Valkyrie set, +7 Legendary Weapons, +1 Earrings, Iron Necklace 0, Iron Belt 0, Glass Belt 0, BDW 0, Phoenix 1 or max Phoenix 2 ) 20-25 GBs + 700-1000 KC for 10 days or 2 weeks This kind of system gives returning players a chance to explore, play, and potentially rejoin the community in a fair and structured way. And if they truly enjoy it, they’ll have the option to farm and invest in their own gear. Most importantly: we must never overlook the efforts of the current, loyal player base. Their grind and commitment should always be respected and protected. It would be helpful to have an option to pack Master and Skill materials into a Jar or Scroll that can be sold by the Merchant. This way, each class can simply buy it and unlock their Masters and Skills easily, instead of collecting each material one by one.
  15. Introduce a rental system for end-game items or slightly weaker alternatives. Something like 10 GBs for 1 week or 15 GBs for 2 weeks. This could bring back a lot of early leavers and casual players who don’t have the time (or patience) to grind for full gear but still want to enjoy the game competitively. Of course, the details would need to be carefully thought out to keep things balanced and fair. P.S.: Hopefully people won’t be too lazy to farm 10 GBs, sell KC for GBs, or just buy GBs outright. You’ve got to put in some effort eventually, right? Do something, mf’ers.
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