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    • unban my kanka do nothing wrong, no strike or warning just ban?
    • how long ya going to block all my accounts?
    • OK, i'm writing this because this was a thing in MaxKO where I played before starting here. When players click join, adjust the parties going in zone by priest numbers please. It's sometimes 1 priest vs 4 priests. So it doesn't matter even if the total players is like 7 vs 7. What can one priest do? DB, heal or cure while the enemy has 4 priests? I suggest that if one nation has more priests joining, the server should adjust the number automatically at the cost of not letting some of the players in. In MaxKO, it required even certain number of int stat to allow only supportive priests because BP's are always first target and they can't tank. This migth be a further adjustment but please consider my first suggestion.
    • See, the cakes have always had an animation, but it wasn't working because the official KO developers had mistakenly not added a cooldown for them. These items have always been useless -- nobody cared about these, even back in 2004, and I believe that's why it never came to their attention to fix them. But having an animation is also useless and inefficient if someone wants to use them in PvP, so that should be reconsidered. It's exactly what I've been saying, the staff damage and the stun rate. But @SexyKiss exaggerated everything, talking about the "mage class" or "mage damage", and that 30% of monthly ranked characters being mages is a lot in his opinion while 25% are warriors. I guess that's what seems abnormal to him, but if you look at any other KO server, you'll see that 90% of the monthly ranked characters are either mages or archers. Anyways, I'm still unsure what he was trying to prove by that.
    • I dont think there is need for all of this clearly @nikos32 is aware about the staff and stun-slow rates,  more feedback from everyone would be helpful mages from RememberMe and WANGUARD have to also give their honest opinion about this so we can finally clear things out and make some progress. @nikos32you have changed the cakes which is fine for me , but there is an animation for it now and not just cooldown which makes it kinda weird for this item to be used like that its like a priest healing really quick 80hp or whatever the cake is I just find it weird thats all I dont really care about this so much. As for the mage damage I think the nova damages are preety normal at this point of the game where warriors have like 8k--10k hp , staff hits hard yes but its not that crazy again I would be fine with a nerf on staff dmg and about stun-slow rates yes they are high since one update you did back in the day and you increased it a bit. its kinda annoying for every class but we have already discussed about this.Also I dont think personal mentions about people is necessary as well   PS: At this point of the game a melee party needs at least 2 healers or a 70 heal priest to be able to survive a mage party which I also think its kinda normal a couple launches ago melee parties were playing with 3 priests(2 healers 1ptcure) and I also believe that if a melee party approach smart a mage party using torment and attacking same target a mage party cannot survive also I would be gladly to help with comparing damages between classes and actually fix the problems that are important
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