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    • can any update event schedule?    should be ctef event on weekend. PM Time  
    • Features & changes The Halloween event is now over. The NPC Jack-O'-Lantern will remain in Moradon town until the next server restart. Certain bosses and monsters will now have a limited summon duration and automatically despawn when their time expires. When targeting one of them, the remaining time before despawn will be displayed on the target bar. The timeout duration may vary depending on the monster. Some of the bosses and monsters: Bosses summoned from Master and Chaos Stones. Bosses from Etaroth, CTC, CTF, and CTEF events. Bosses summoned from Dragon Eggs. Goblins in Goblins' Cave. Gilatinous Sire and Gilatinous Spawn in CZ/RL. Ego and Remnants in invaded lands. Abyssal bosses. Bosses summoned using the Monster Summon Staff. Certain bosses will now be repositioned instead of being killed and resummoned when lured outside their designated areas. Their HP will still be fully restored upon repositioning. Those bosses are: Isiloon, Mini Isiloon, Felankor, and Cursed Jack-O'-Lantern in CZ/RL. Isiloon and Mini Isiloon in RLB. Mini Isiloon in LNS event. Guardians for Clan Leaders and Co-Leaders are now available. Purchase a Guardian Scroll from the NPC Sundries to summon your Guardian. Guardian Scrolls can only be used by the top 3 ranked Clan Leaders and Co-Leaders of each nation. Guardians will only attack characters from the opposing nation. Guardian damage varies depending on the enemy character's AC. You must be within 50 meters of your Guardian to command it. Siege War Weapons are now available. Siege Weapon keys, shells, and scrolls can be purchased from the following NPCs: Serendil [Siege War Weapons] in Delos Town. Elrond [Siege War Weapons] in the Castle Town. To transform into a Siege Weapon, you must be at least 20 meters away from the castle walls. Battering Ram - Ram Key: After transformed, use the "Drawbridge Destruction" skill from your skill tree to attack and destroy castle gates. Leader Car - Leader Car Key: This Siege Weapon can only be used by Clan Leaders. Clan Leaders can use the Leader Car to provide various buffs to nearby clan members. Different buff scrolls can be purchased from the Siege War Weapons NPCs, each providing a specific benefit, such as Attack Increase, Resistance Increase, Defense Increase, Attack Speed Increase, Magic Power Increase, or HP Recovery. These buffs affect clan members within a 30-meter radius. Catapult - Catapult Key A powerful Siege Weapon that allows you to launch attacks at a targeted area (AoE). Different types of shells can be purchased from the Siege War Weapons NPCs, each offering a different attack effect, such as HP Reduction, MP Reduction, or Durability Reduction. You can adjust the attack range to your preference using the range bar at the top of your screen. Ladder Truck - Ladder Truck Key The Ladder Truck plays an important role during Castle Siege Wars, allowing clan members to cross castle walls and create alternative routes. After transforming into a Ladder Truck, move close to the castle wall and use the "Open Ladder Bridge" skill from your skill tree to deploy a ladder bridge, allowing your clan members to climb over the castle walls and enter the castle. A Resistance Increase Scroll can also be purchased from the Siege War Weapons NPCs, allowing you to increase the resistance of nearby characters. Bug fixes & improvements [HOTFIX] Fixed a bug causing some players to be unable to load the client or login. [HOTFIX] Fixed a bug causing players to be unable to initiate upgrades. [HOTFIX] Fixed a bug causing alliance capes to not be shown. [HOTFIX] Fixed a bug causing the master quest to pretend to promote you, while not taking any requirement items or (actually) promoting you. [HOTFIX] Fixed a bug causing some NPCs/monsters to have reduced or take no damage in certain ways. [HOTFIX] Fixed a bug causing Kings to not correctly be recognised by the server, resulting in no King capes and no permission to use King commands. [HOTFIX] Fixed a bug causing players to be disconnected after actively playing for some time. [HOTFIX] Fixed a bug causing the trade window to not be properly automatically closed (to cancel the trade) when receiving a stackable item that's already put up for trade. [HOTFIX] Fixed a bug causing the character info UI to continue to display old icons from a previous request for unused slots, instead of showing the empty slots. [HOTFIX] The Fire/Glacier/Lightning/Poison resistance stats for beginner armours were updated as per the previous changelog. Improved official cooldown checks to make them more accurate. This fixes cases like Provoke failing (when cast again at the end of its cooldown), and skills cast with Monster Transformations failing. Fixed a desync with clan member counts that could accumulate over time. The member counts were resynced live during the previous patch. This will help to stop it from desyncing in future. Fixed XP jackpots triggering on sources they shouldn't. Fixed XP jackpots triggering when at max level & max XP already. Fixed some cases where projectiles failing for certain reasons would incorrectly show their hit effect on the caster. Fixed a bug causing lighting to behave abnormally. Fixed an official bug causing hit effects to rarely show in the wrong place (e.g. the other hand). Fixed a bug with durability loss from Acid Potions. When targeting a player/monster/NPC, the displayed buff icons will no longer briefly linger from the previous target. Buff icons on the target bar will no longer begin to break after exceeding a certain amount. Made improvements to when an NPC/monster loses its target and starts heading back to its spawn point: Fixed a bug causing NPCs/monsters to stall for extended periods of time before returning to spawn (e.g. after Provoke). Returning when very far away from its spawn point will now behave more consistently (rather than stopping & wandering back slowly... sometimes). They will now always return at the same speed, instead of running fast when they're close to their spawn point. Made improvements to NPC/monster pathing, fixing several official bugs causing visual desyncs & other targeting issues. Fixed an official bug causing wide-ranging issues relating to broken NPC behaviour (for example, mobs moving places they shouldn't or breaking entirely as a result). After a war has finished, NPCs in the invaded nation's home zone will be automatically reset back to their spawns. Further improved NPC/monster pathfinding behaviour. Skills/attacks (particularly AoEs) should now be able to hit NPC/monsters that are moving more consistently. Added minor optimisations to the load process. Added minor optimisations to collision detection. Updated catapults to behave similarly to current USKO: An arrow marker will now be shown where the projectile is expected to land: They will now also display a ground explosion effect on impact. Fixed official logic causing AoE-on-impact behaviour to fail. Fixed official logic causing inconsistent collision detection for these types of projectiles.
    • lol how about he grows some balls and actually admits to what he did, it wasn't a mistake and saying "he just tried it" is an excuse. He knew what the program was, what it did, and used it for several weeks/months leading up to his ban.  After the repeated time's of the same stuff being said about "a mistake" "respecting server rules regaurding third party-programs" "without making excuses".... he wasn't honest about any of those things, and my advice on actually doing so before asking for a 2nd chance has gotten me called names and ignored while still trying to suck of to nikos for an unban, unreal behavior by a bunch of idiots tbh, I hope you stay banned and all the cheater's advocates begin to cheat and get banned aswell. Have some respect and some sense, and tbh I don't give a damn whether nikos likes me or not lmfao you delusional little baby
    • my char has been in jail since yesterday and im getting zero replies even though i messaged nikos on discord. i already got banned before for something that had absolutely nothing to do with me. thanks for completely killing my motivation to play the game tbh.
    • I am writing to support ATE’s ban appeal and ask for a second chance on his behalf. While we fully respect the server rules regarding third-party programs, it is important to note that his mistake was limited strictly to solo farming. He has never used any unfair advantage in PK, PvP events, or market manipulation to harm other players or disrupt the server’s competitive balance. He is a loyal player who genuinely enjoys this community, has admitted his mistake without making excuses, and sincerely apologized. Considering he has a clean record in PK and trading, and has shown true remorse, I kindly ask the administration to show leniency and grant him one final opportunity to play fairly. Thank you for your time and consideration.
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