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    • Hello, I would like to suggest the following technical improvements and adjustments: Monster Stone – Drop Table and Reward Optimization Mobs inside Monster Stone instances should drop Bloodshards. Additionally, upon breaking the crystal, the reward pool should include Valkyrie +1 items with a moderate and controlled drop rate to maintain proper game balance. Legendary Token System Revision After obtaining five (5) Legendary Tokens, players should be able to redeem a Diamond Box, which would drop a random +1 Legendary Weapon. Legendary Tokens should be tradeable, as this would support the economic progression of new players and increase market value for various weapons. Felankor & Isiloon Drop Improvements Felankor should drop Felankor Scale with a moderate drop rate, and Isiloon should similarly drop Isiloon Scale. With these items (1 Felankor Scale + 1 Isiloon Scale), players should be able to craft a +7 Upgrade Scroll (100%), with a moderate success probability assigned to keep item equilibrium intact. Rogue Skill Balance: Light Feet & Leg Cutting Although Light Feet had its cooldown reduced to provide balance against melee classes, the Leg Cutting skill was not adjusted accordingly, resulting in a noticeable imbalance. A revision to increase its effectiveness is recommended. Mage Valkyrie HP Adjustment The HP bonus on Mage Valkyries should be reduced from 19 HP at +7 to 16 HP, aligning durability with intended class balance parameters. Nova Skill Range Reduction The effective range of Nova should be reduced by 4 percentage points to ensure fairness in large-scale AoE engagements. Real-Time Player Gear Inspection A system should be implemented to allow players to visually inspect the real-time equipment of any selected player, enhancing transparency and improving tactical decision-making during PvP. Reskill System Optimization Each character should have three (3) saved skill-bar configurations. When accessing the “Reskill” interface, the player should be able to switch instantly between loadouts with a single click, improving adaptability and reducing setup time. Capture the Enemy Flag Event Redesign The event should be modified by replacing the movable flag with a monument-type structure. The player who lands the final hit becomes “blessed” and is authorized to carry the objective. This prevents Provoke-related exploits and shortens the event duration, improving competition in what is currently the most crowded event after CSW. Castle Siege War (CSW) Structural Improvement CSW has become more about movement speed than actual combat for crystal control. The suggested change is that the event should not reset when the crystal is destroyed. This would generate continuous siege pressure, sustained action inside the crystal area, and a full hour of uninterrupted combat, including siege vehicles, ladders, and coordinated assaults.
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