Jump to content

13.01.2024 Content Update Notes


twostars

Recommended Posts

  • Administrators
  • The Christmas event is now over.
    • Trees and snowmen no longer spawn.
      However, [Sexy Santa] Parfait remains in Moradon for a bit longer to allow for the exchange of remaining ornaments.
  • Added the Mini Isiloon boss.
    • It spawns upon Chaos Stone destruction in Ronark Land and Last Nation Standing.
  • Added the Isiloon boss.
    • It now appears in Ronark Land and Colony Zone.
  • Added the Odious Collector.
    • It now spawns in Colony Zone and has a chance to drop FT, BDW and LNS coupons.
  • The Kill-Gift personal reward for killing 75 enemies has been updated from a Gold Coin to a Bravery Token.
    • A Bravery Token, along with 10m Coins, can now be exchanged for 10 Bravery Awards at NPC Miraselth.
  • Castle Siege War has been released.
    • Scheduled every Sunday at 22:00 Server Time (UTC+3).
    • Avoid recreating your clan right before CSW; grade updates take at least 2 hours.
    • Rewards: 1 Blue Treasure Chest and 500 NP for each online user in the winning clan, along with access to Delos/Moradon taxes and the Isiloon Floor in the Abyss.
  • Clan War has been released
    • Scheduled every Thursday at 19:00, Saturday at 20:00, Sunday at 19:00 Server Time (UTC+3).
    • Clan requirement: Grade 1.
    • Character requirement: 25k NP.
    • Rewards: 100 KC voucher and 1000 NP for each online user in the winning clan, along with a 45-minute access in Isiloon's Lair.
  • The Silver Oil requirement for crafting exceptional weapons has been reduced for certain weapon types.
    • Raptor and Shard still require 5 Silver Oils.
    • Iron Bow, Iron Impact, Totemic Spear, and Blade Axe now require 4 Silver Oils.
    • Elixir Staff, Mirage, Impact, Graham, Deep Scar, and Priest Impact now require 3 Silver Oils.
  • New farming spots have been introduced in Eslant featuring Half Troll Captain and Stone Golem monsters.
    • The Half Troll Captain is known for dropping low and medium-class items, which can be sold for a decent amount of coins.
  • Added the Personal Weapons to NPC [Exchange] PK Stones.
  • Added the Master Bosses package (x10) to Power-UP Store.
  • Improved the anti-AFK system to detect a larger number of macro farmers.
  • The cooldown of the newly added attack skill for priests has changed from 1 second to 0.5 second.
  • Added daily quests for master bosses found in bowl.
    • 1 Lobo for 4 Bravery Awards.
    • 1 Lupus for 4 Bravery Awards.
    • 1 Lycaon for 4 Bravery Awards.
    • 1 Barkirra for 4 Bravery Awards.
    • 1 Lesath for 4 Bravery Awards.
    • 1 Shaula for 4 Bravery Awards.
    • 1 Orc bandit leader for 10 Bravery Awards.
  • Crafting of Wings of War is now available.
    • A pair of wings can only have 1 elemental type (random on crafting) and can be rerolled at NPC [Wingscrafter] Lyra with an additional 10m coins for another Wings of War with another randomized elemental type.
    • Items required for crafting Wings of War:
      • 1x Wings of God
      • 1x Butterfly Wings
      • 25x Certificates of Invasion (obtained by standing near monuments during blessing)
      • 5x Certificates of War (obtained automatically for winning the Lunar War while being in the war zone)
      • 10x BDW Coupons
      • 250x Merchant Tokens
      • 1x Rhodium

image.png.7ec4974ff31d750d2601eb5233ac840f.pngimage.png.b70a3ce111285e28410ecbf8dda9fc99.pngimage.png.d85753e89c569965580c332c57ac8033.pngimage.png.906f741f95fe8908f7325c51f76daa97.png

  • [Daily] Personal Weapon quest has been added.
    • Earn a Personal Weapon Token by completing the daily quest, which involves killing the following monsters in CZ:
      • [Quest] Giant Golem
      • [Quest] Uruk Tron
      • [Quest] Troll Captain
      • [Quest] Lard Orc
    • Collect 3 Tokens to exchange them at NPC Dede Korkut in Moradon for a Personal Weapon of your choice.
  • Added 2000 HP and 350 AC [x3] buff scrolls to the Daily Login Rewards.
  • Magic damage has been further balanced with MP bonuses in mind, following the updates on December 28.
  • Fixed an issue where merchant users were incorrectly receiving anti-macro captcha challenges.
  • Fixed some memory issues and made numerous improvements and optimisations across-the-board.
  • Fixed a bug causing dead players in the vicinity of a warp gate to be unintentionally shown as alive when using the warp gate to enter the zone.
  • Fixed an official bug causing the warp destination to not be shown when going from Eslant -> El Morad Castle.
  • Fixed official bugs in which were scrolling notices getting stuck and moving at inconsistent speeds.
  • Fixed an official bug causing models such as trees to sometimes break on device reset.
  • Fixed an official render bug causing a line to "randomly" be drawn from an edge of the screen.
  • The client will no longer slow & delay updates when running behind (e.g. after recovering from a stutter).
    • This helps reduce some visual inconsistencies.
  • Fixed an official bug causing parties to break after extended periods of server runtime.
  • Improved performance when loading in the CTF/CTEF event flag.
  • Improved chat & info box UIs:
    • They can now be snapped together when moving them close. Wiggling them or making large movements while dragging will detach them.
    • Their positions, lock state & opacities are now consistently saved. Their size cannot be saved at this time, but we will look to add this in a future update.
  • The game will no longer exit when running the Options Editor from within the game - at login and via the exit menu.
    • As most options can be updated live, there's no reason to have to close the game for this.
       
  • Updated client to DirectX 9 (from 8).
    • This natively allows the use of dedicated GPUs, and generally whichever GPU is set via Windows' "Graphics Settings" option. As such, the "Laptop dGPU fix" setting was removed.
    • This also allows for greater compatibility with GPUs that are dropping native support for DX8/DX9 & compatibility layers in general, as they have better support for DX9 than they do for DX8.
    • For cases where there is no native support (e.g. 12th generation Intel CPUs with onboard graphics or Arc GPUs), we add the option to use DXVK (or its somewhat experimental async build). This should be detected automatically and asked to be swapped over, as below:
      image.png.d0566a93e513c16fa348c94a2357a27f.png

      It should be noted that the DXVK (async) renderer has the potential to be faster than native DirectX 9 in some cases, however it is an experimental build, so there's a chance that something could break. You can switch the renderer to DXVK if this is a problem.
       
    • The Options Editor has been updated to allow this setting to be configured manually (the game must be restarted to apply this):
      image.png.3f08935940c1c065477a98f9f5234c98.png
       
    • Note that the V-Sync setting default has now been changed to off, as V-Sync is enforced differently than it was under DirectX 8. The existing setting was reset.
      You can change this in the Options Editor. A client restart is not necessary for this change.
       
  • Added UI/cursor/font scaling.
    • Those using higher resolutions (e.g. 2K, 4K) tended to previously use Windows' display scale setting, which previously just auto-upscaled everything by the configured scale -- which isn't really running at that resolution at all.

      As this behaviour unintentionally changed with these updates, and behaved differently across native DirectX 9 & DXVK, we instead tell Windows that we're "High DPI aware" (which can be turned back off in the Options Editor) and add specific UI/cursor/font scaling options which behaves the same as the scaling in current USKO.

      For example, at base scaling at 1600x900, the game looks like this:1600x900-100.thumb.jpg.36c6b9dd3b35cc749e2120f5b1757419.jpg

      As resolution increases, everything gets harder to see. At 2K or 4K, this ends up tiny.
      This example is easy enough to see, but we'll just use it for comparison (otherwise the screenshot files get huge!).

      With scaling, we upscale only the portions of the game that matter (UI/font/cursor), and not the entire window, so you still get the screen space and benefit of running it at your native resolution, but can also continue to see the UI.

      This same screen, upscaled to 110%. Note that as with the official scaling, this is capped by resolution which we'll probably change at some point. Higher resolutions allow for higher scaling.
      1600x900-110.thumb.jpg.c491ed357094bf6c68257b871cbf645c.jpg

      This can be configured as necessary and updated live (just remember to hit "Save" to let it apply).

      While the difference at 1600x900 isn't too important, at much higher resolutions this becomes essential in order to continue to read text, interact with UIs, etc.

      Note that as this behaves like the official scaling, the scaling can cause things to be a pixel off. Things can further desync when repeatedly changing the scale in a session.

      This is unfortunately unavoidable at this time due to technical reasons (which we spent quite a while trying to find a way to consistently workaround), but since it's mostly only an issue when initially configuring the scale setting, you can just restart the client once you're done, which will reset it to be as clean as it can be at that particular scale.

      Couple of other things to note:
      1. The positioning & scaling of clan symbols by names is controlled by the UI scaling currently. This is independent of the player font height or scaling. This will be changed later.
      2. The Power-Up Store is currently not scaled. This will be changed later as well.
       
  • In addition to the font scaling, we've added additional font settings.
    • The MYKO / SOACS font behaviour has been expanded on. We want to ultimately get rid of this entirely at some point, but now it serves to distinguish between the base fonts (not sizes) used & whether or not UIs strings are overridden to bold with SOACS:
      image.png.7406223575b20f6f773424192bc3c58b.png
       
    • The base font sizes can also now be specifically configured (and whether or not they're bold):
      image.png.bde6fe51df27fed2e2edb24492c35e60.png

      Using the "Replace with SOACS defaults" or "Replace with MYKO defaults" button above replaces all of these settings with the defaults for the appropriate preset.

      You can see this in action here, where I've changed the size of player names to 9pt (down from 12) and clan names to 10pt (down from 12):
      font-settings.jpg.6aaf07258f6dd5298b09d0762d660c1b.jpg
       
  • We have also added full-scene antialiasing, which is added to the "Render (extra)" tab, as it can be configured to be selectively disabled while in "High population areas":
    image.png.202c3afa8d58b33af778d12ed0ad710b.png

    This setting can be applied while the client running.

    You can see the difference here with it off, and on max (8X). Pay attention to the edges:
    fsaa-diff.thumb.jpg.8beb279268a2790b0ddd53be35464b2e.jpg
     
  • Furthermore, you can now configure which assets are precached:
    image.png.3fdbcc80b895120a808bc314eac9f297.png

    On startup, the game will load all enabled assets from its various folders. A lot of which it may never need, but it still wastes memory.
    At the expense of memory, precaching avoids having to load these files on-demand, but its memory usage can be very impactful.
    So for this, we've added options to selectively disable precaching for certain assets. This setting can be changed while the game is running (which will unload, or pre-load the relevant assets when applying it while in-game).
  • Thanks 1
  • ClapClap 1
Link to comment
Share on other sites

  • twostars pinned and featured this topic
2 minutes ago, PAOK_Aka_PROVOKERRRR said:
  • The cooldown of the newly added attack skill for priests has changed from 1 second to 0.5 second.

    that means bp hits x2 times faster than before ?XD

Lets hope not,or server is gonna be fuked really quick.

Link to comment
Share on other sites

2 minutes ago, PAOK_Aka_PROVOKERRRR said:
  • The cooldown of the newly added attack skill for priests has changed from 1 second to 0.5 second.

    that means bp hits x2 times faster than before ?XD

Not hellish bro. This skill New 60 skill. Bp don't use it.

Link to comment
Share on other sites

"On startup, the game will load all enabled assets from its various folders. A lot of which it may never need, but it still wastes memory.

At the expense of memory, precaching avoids having to load these files on-demand, but its memory usage can be very impactful.

So for this, we've added options to selectively disable precaching for certain assets. This setting can be changed while the game is running (which will unload, or pre-load the relevant assets when applying it while in-game)."

For example:

In what case would it be recommended to tick all boxes?

Link to comment
Share on other sites

29 minutes ago, ngnktn32 said:

Best of best patch in knight online world😍

My dream item is coming exp priest impact🤣

  • Elixir Staff, Mirage, Impact, Graham, Deep Scar, and Priest Impact now require 3 Silver Oils.

sal şurayı amk ya

  • Sad 1
Link to comment
Share on other sites

  • Administrators
8 minutes ago, AttractioN said:

"On startup, the game will load all enabled assets from its various folders. A lot of which it may never need, but it still wastes memory.

At the expense of memory, precaching avoids having to load these files on-demand, but its memory usage can be very impactful.

So for this, we've added options to selectively disable precaching for certain assets. This setting can be changed while the game is running (which will unload, or pre-load the relevant assets when applying it while in-game)."

For example:

In what case would it be recommended to tick all boxes?

Mostly it'll help reduce stutter when you load into areas, but all is still excessive.
It just cuts down on the time it takes in a frame to load currently unused assets, that's all. So it'll reduce stutter slightly sometimes.

Most of the time, everything it needs is already loaded, and it's just reusing the same assets again.

Link to comment
Share on other sites

3 minutes ago, twostars said:

Mostly it'll help reduce stutter when you load into areas, but all is still excessive.
It just cuts down on the time it takes in a frame to load currently unused assets, that's all. So it'll reduce stutter slightly sometimes.

Most of the time, everything it needs is already loaded, and it's just reusing the same assets again.

finally some gg programmer who thinks on performance :P

Welcome to the team btw

Link to comment
Share on other sites

I kinda disagree,some of them are great,like the options,but adding sns for pk stones and the bowl quest ..for me its kind of a hurry,server needs time and adding stuff that fast dont think its gonna last longer than the last one..my 2 cents.

Link to comment
Share on other sites

Great update. I like the randomized kill-gift it's nice. I also like the timing of releasing mini ISI and ISI in LNS and CZ/RL, WOW wings, personal weapon quest, and the bravery boss kills. I also like that you are trying to minimize or control macro farmers with the anti-AFK system. Finally, lets not forget the customizable graphics updates great work on that. 

Here is the thing, I was hoping for an event timing update specially for these two events 

Castle Siege War (Sunday at 22:00 Server Time) and Clan War (Thursday at 19:00, Saturday at 20:00, Sunday at 19:00 Server Time)

See, most players are within 1-3 hours if not the same time as the server time except people from Canada, the U.S, Latin America (Peru, brazil, Mexico...), and Asia. They have between a 5-12 hours difference in server time which makes it difficult to attend those events. 

at the current time, CSW at 22 is like 5 or 6 AM on a Monday for my Asian people (I know someone had to take Monday off work just to go to CSW lol). I don't know the perfect time for every nation to be honest. But I have a suggestion. 

Sunday is already cramped with Lunnar war and clan war why not move CSW to Saturday at an earlier time for example 17:00 server time? Also, you could move clan war on Saturday to Tuesday at 19:00 instead of having it on days back to back and push snow war to 20:00 server time so people could have a little break before BDW. It may not be ideal but at least people got Sunday to recover since most people have it off. 

Since you are from Australia I am guessing you would be having the same issues with the timing of those events as well if you were playing.    

Also, in the event schedule, we have a gap between 8:00 to 14:00 server time that could potentially be filled with an event like CR farm at 12:00 on the same days that you have the CR farm.  

would love to hear your thoughts on this matter. Thanks 

 

- P.S. A poll with changing the timing of those events will not be effective as the people being affected are considered a minority in the server IMO...

Quote


 

Link to comment
Share on other sites

  • Administrators
3 hours ago, Cisco said:

My merchant character was teleported with a macro alert.

after the latest updates, this seems impossible now. I hope you've taken a screenshot that you can share, as the logs still show no reports of such a case.

3 hours ago, Cisco said:

Drop rate reduced by more than 50%.

there have been no drop rate changes, so this isn't accurate.

3 hours ago, Cisco said:

The last update also messed up the graphics settings.

I'm not quite sure what you mean by that. we've added plenty of new settings, and some defaults have changed.
however, it's all for a good reason, giving players the ability to adjust more aspects of the game.
all you have to do is read the patch notes and then configure the options according to your liking.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...