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    • The NPCs have been like this for a long time—why haven't they been fixed yet? I can't open the NPCs. https://ibb.co/nMHx9bQB
    • yeah this is what it is right now here and thats the reason i bet why official servers wont let you press ok right after you die. But if its possible to make our debuffs to casting failed on this case then i perfer that cuz im losing parasites on dead guys who are in town 
    • Old old times, when target disappear, mage-priest single target skills animations fail. From what I've observed here, if a animation started, it will be completed even if target not even still there. So if you die and press ok quickly meanwhile a priest-mage skills animaton starts for you, it can be completed when you respawned and you get hit/debuff by that skill. So If we dont "press ok" quickly, we wont get by enemy skills after the respawn 🤔😅 This feature has big effect on PK, so without breaking this feature, we need a solution about this spesific rare problem. Maybe being immune for 500 ms after respawning 🤔
    • I think that's what should have normally happened, though. Debuffs aren't allowed to be cast when the target is out of range. So I'm not sure if this is what's really happening here.
    • Most of time we have to create mixed parties, cause any of active clans' online members not enough to make full pt. For mix parties, looting always causes problems. And if someone decided to break insider party rules for self-advantages, they lie after scam looting. Because of this liars dont accept what they did, other party members get blamed.  If Its possible, announcing who did the loot for each drop is best for us. Can you add Looters' nick to each drop announce in the damage bar?
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