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29.09.2023 Content Update Notes


nikos32

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  • All damage calculations have been thoroughly revised for both PvP and PvE to address numerous issues.
    • All bonuses now correctly apply to both monsters and characters.
    • Clarification about elemental damage;
      • The highest elemental damage on weapons will now consistently determine whether elemental damage from rings or wings deals full or reduced damage.
        • For example, if the highest elemental damage is fire on the right-hand weapon and poison on the left-hand weapon, rings and wings with either fire or poison will increase the damage at the full rate, while ice or lightning will still increase the damage but to a lesser extent.
  • Added the ability to transfer clan leadership in-game via the clan page UI.
    • Clan leaders can now select the assistant and click the 'Transfer' button.
  • The skills/buffs Absolute Power and Sweeping Potion now contribute to magic damage in PvP.
    • Officially, in v1298, they affected damage only in PvE.
  • The MP bonuses from items now contribute to magic damage.
    • Officially, in v1298, they did not affect magic damage in either PvE or PvP.
  • Improved the visibility of character names, clan names, and symbols when viewed through transparent objects such as grass or water.
    • This now brings it in line with current official behaviour.
  • Looting an item that triggers a weight exceeded error can now be reclicked without the need to reopen the loot box.
    • Similar to the fix we applied in the past for when inventory is full.
  • Projectiles will now pass through dead targets, eliminating the issue of silent failures against their death animation hitboxes.
  • Corrected the AP of Exceptional weapons in old skin.
  • Disabled the use of the speed buff with Runes of Ultima for CTEF flag holders.
  • Enhanced the skill bar and buff bar by adding cooldown and duration overlays to them.
    • Active buffs now fade in and out instead of blinking when they are about to expire.
  • Fixed an issue where active buffs remained clickable when the buff bar was hidden by pressing Shift + C.
  • Fixed an official issue where sealed inventory item overlays were not being applied after closing the Power-Up Store.
  • Fixed an official bug that caused burst skills to silently fail when they collided with enemies instead of the ground.
  • Fixed Repel damage, MP damage, HP drain, and MP drain in all slots.
    • They now operate independently of elemental damage bonuses.
  • Fixed an issue where the SOACS elemental damage patch for rings was incorrectly doubling the elemental damage for these slots.
  • Fixed an issue where the default knights clan symbol was incorrectly displayed in CZ rankings table for clans that did not have a clan symbol.
  • Fixed an issue where a character was incorrectly shown in CZ rankings table as being in a clan even after leaving or being kicked from it.
  • Resolved an issue where the CZ rankings table for each nation displayed ranked users only after a minimum of 10 users had been ranked.
  • We have made improvements to all skill effects.
    • Please report any issues or anything unusual regarding them.

P.S. Regarding the mages, they have consistently dealt increased magic damage compared to the original MYKO/USKO version since our initial launch in 2014. With the recent adjustments, their damage output is now functioning as intended, however, it's important to note that mages will now deal an even more significantly increased damage until we decide to either revert them to their original values or make adjustments to strike a balance, which will be addressed in one of the upcoming maintenances.

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Great update but i guess mages are gonna wipe out everyone each time now. Those kept on saying mage damage was not enough even when mages were already OP and with current update i think they will finally have good sleep. Should be fun watching 1 mage pt wiping everyone out couple of times and opposite nation seating in their base knowing they can't fight them and not able to do anything. Even before this update mages were doing crazy dmg but i guess that was not enough for some.

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Mages 62 and sweeping potion was doesnt work whats the problem?  Why scared about it? :)
I had full elemental gear and i hit 1k with nova no resist guys its not normal?
Just think full str gear and accosories 6 warior can 1 shoot if hit same right?
Mages can do it with aoe but we have max 800 defance lol.
But Still mage dmg too huge right.
Also if you are full paper mage you are broken also right? Like bp or full dex accesories sin or like full str warrior. You need to be gear anti defs right? Now you need to be gear more resist agains mage thats it.


And we were write on topic if guys read and check u can see it.

 

Edited by Neptun
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19 minutes ago, nikos32 said:

Added the ability to transfer clan leadership in-game via the clan page UI.

  • Clan leaders can now select the assistant and click the 'Transfer' button.
  • The skills/buffs Absolute Power and Sweeping Potion now contribute to magic damage in PvP.
    • Officially, in v1298, they affected damage only in PvE.
  • The MP bonuses from items now contribute to magic damage.
    • Officially, in v1298, they did not affect magic damage in either PvE or PvP.
       
  • Projectiles will now pass through dead targets, eliminating the issue of silent failures against their death animation hitboxes.

Good work, congratz.

'' Disabled the use of the speed buff with Runes of Ultima for CTEF flag holders. '' ( KEROOO GG )

PS: Sell List
2x FR Mage Crafted 
2x Imir Mage Crafted
1x +7 Kerykeion Flame
1x +7 Kerykeion Lightning

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7 minutes ago, SimplyTheBest said:

What about slow rates :( as a sin player i can tell u that, pk is so hard for us, sins are already weakest job in the game and on the top of it, almost every ice skills works fine about slow, doesnt matter u have magic shield or not, please fix that annoying slow rates ty. i'm so sick of it..

same to warrior as well. slow stunstunstun slow ... stunstunstun

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32 minutes ago, SimplyTheBest said:

What about slow rates :( as a sin player i can tell u that, pk is so hard for us, sins are already weakest job in the game and on the top of it, almost every ice skills works fine about slow, doesnt matter u have magic shield or not, please fix that annoying slow rates ty. i'm so sick of it..

We are going to rework the slow rates to work the same as in latest versions, that way we'll also get rid of the base 5 resistances on armors.

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1 hour ago, OsmanAmca said:

Chaos Stone bugged, no boss spawn.

ColonyZone monument bugged, no reward ( maybe ) and no notice.

Spirit of logos bugged, no scroll giving. @nikos32

Rainbow might have the same bug that no notice when rainbow killed.

 

29 minutes ago, LEJ - Halil said:

+ bdw bugged

 

fixed with a follow-up restart.

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2 minutes ago, xesip said:

all mage damage gm all mage edit :D

 

7 hours ago, nikos32 said:

P.S. Regarding the mages, they have consistently dealt increased magic damage compared to the original MYKO/USKO version since our initial launch in 2014. With the recent adjustments, their damage output is now functioning as intended, however, it's important to note that mages will now deal an even more significantly increased damage until we decide to either revert them to their original values or make adjustments to strike a balance, which will be addressed in one of the upcoming maintenances.

 

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  • nikos32 changed the title to 29.09.2023 Content Update Notes

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