Administrators nikos32 Posted October 19, 2023 Administrators Report Share Posted October 19, 2023 Halloween Event has started and it will last for 2 weeks; Cursed pumpkins spawn all over in Moradon, Colony Zone and Ronark Land every 5-7 minutes. They can only be attacked by using your Basic Attack (R). They drop random PUS items and crafting materials which are required in order to craft your exclusive seasonal-helmets/masks. 25x Materials of Pumpkin Mask = Pumpkin Mask 25x Materials of Devil Mask = Devil Mask 25x Materials of Scream Mask = Scream Mask 25x Materials of Wizard Mask = Wizard Mask 10x Materials of Halloween Spear = Halloween Spear 10x Materials of Halloween Cane = Halloween Cane 10x Materials of Whirlwind Candy = Whirlwind Candy 10x Materials of Pumpkin Candy = Pumpkin Candy 10x Materials of Pumpkin/Devil/Scream/Wizard Mask = Random Master Item The materials can be exchanged at Jack-O'-Lantern in Moradon (327,403). A daily quest has been added. Kill 5 Cursed pumpkins in Moradon and Colony Zone (or Ronark Land) and you will be rewarded with 25 blue shards. Cursed Jack-O'-Lantern will invade in Colony Zone and Ronark Land every 8 hours until the event ends. Drain skills are not working on it. It can drop any of the high class unique accessories including Chitin Shield with a decent drop rate. Chitin Shell armor now drop at +6 instead of +1 from Mini Dark Mare, Dark Mare, Dread Mare, Isiloon Servants and vice-commandant Guards. Chitin armor now drop at +7 instead of +1 from Golems. Black and Red Chitin armor now drop at +5 instead of +1 from Booro. Their drop rate has been slightly increased as well. Plate armor now drop at +7 instead of +3 from Death Knights. Paper armor now drop at +6 and +7 instead of +4 and +5 from Bulture and Giant Bulcan. Hunt Enemy nation player quest now requires 150 kills to complete the quest for a Trina Piece reward. Hunt Booro quest now requires 90 kills to complete the quest for a Trina Piece reward. Hunt Titan quest now requires 105 kills to complete the quest for a Trina Piece reward. Hunt Dark Mare quest now requires 120 kills to complete the quest for a Trina Piece reward. All armors that are obtainable by exchanging items are now grade-boosted by +3. Updated the skill bar; Added a lock button that prevents any movement of skills already located on the skill bar when it's locked. Added a rotation button that allows you to switch between horizontal and vertical skill bar display. Added a bars extension button that allows you to open the main skill bar and 7 additional skill bars simultaneously. Reduced the damage of level 72 staff skills. Replaced the weapon defense stats on wings with strength, dexterity, intelligence, and magic power bonuses. For every 1 point of weapon defense, 2 points of these new bonuses have been added instead. Adjusted the position of the party UI slightly lower to prevent overlap with the default buff bar's position when the premium service is active. Fixed an issue where the premium UI overlapped with the buff bar after respawning from death. When the buff bar was in its default position and had not been moved by the player. Fixed an official issue where, when reappearing the UI elements from hidden, the selected target's name and bar were not being shown as intended. Fixed an issue where the target was unintentionally resetting after the casting of certain skills following the updates on October 4th. El evento de Halloween ha comenzado y durará 2 semanas; Las calabazas malditas aparecen por todas partes en Moradon, Colony Zone y Ronark Land cada 5-7 minutos. Solo pueden ser atacados usando tu Ataque Básico (R). Dejan caer artículos PUS aleatorios y materiales de elaboración que son necesarios para crear tus cascos/máscaras exclusivos de temporada. 25x Materiales de máscara de calabaza = Máscara de calabaza 25x Materiales de Máscara del Diablo = Máscara del Diablo 25x Materiales de Máscara de Grito = Máscara de Grito 25x Materiales de Máscara de Mago = Máscara de Mago 10x Materiales de Lanza de Halloween = Lanza de Halloween 10x Materiales del Bastón de Halloween = Bastón de Halloween 10x Materiales de Caramelo Torbellino = Caramelo Torbellino 10x Materiales de Caramelo de Calabaza = Caramelo de Calabaza 10x Materiales de calabaza/diablo/grito/máscara de mago = artículo maestro aleatorio Los materiales se pueden intercambiar en Jack-O'-Lantern en Moradon (327,403). Se ha agregado una misión diaria. Mata 5 calabazas malditas en Moradon y Colony Zone (o Ronark Land) y serás recompensado con 25 fragmentos azules. Cursed Jack-O'-Lantern invadirá Colony Zone y Ronark Land cada 8 horas hasta que finalice el evento. Las habilidades de drenaje no funcionan. Puede soltar cualquiera de los accesorios únicos de clase alta, incluido Chitin Shield, con una tasa de caída decente. La armadura Chitin Shell ahora cae a +6 en lugar de +1 de Mini Dark Mare, Dark Mare, Dread Mare, Isiloon Servants y vicecomandante Guards. La armadura de quitina ahora cae a +7 en lugar de +1 de los Golems. La armadura de quitina negra y roja ahora cae a +5 en lugar de +1 de Booro. Su tasa de caída también se ha incrementado ligeramente. La armadura de placas ahora cae a +7 en lugar de +3 de los Caballeros de la Muerte. La armadura de papel ahora cae a +6 y +7 en lugar de +4 y +5 de Bulture y Giant Bulcan. La misión de cazar el jugador de la nación enemiga ahora requiere 150 muertes para completar la misión y obtener una recompensa de Trina Piece. La misión Hunt Booro ahora requiere 90 muertes para completar la misión y obtener una recompensa de Trina Piece. La misión Hunt Titan ahora requiere 105 muertes para completar la misión y obtener una recompensa de Trina Piece. La misión Hunt Dark Mare ahora requiere 120 muertes para completar la misión y obtener una recompensa de Trina Piece. Todas las armaduras que se pueden obtener intercambiando objetos ahora tienen un grado mejorado de +3. Se actualizó la barra de habilidades; Se agregó un botón de bloqueo que evita cualquier movimiento de las habilidades que ya se encuentran en la barra de habilidades cuando está bloqueada. Se agregó un botón de rotación que le permite cambiar entre la visualización de la barra de habilidades horizontal y vertical. Se agregó un botón de extensión de barras que te permite abrir la barra de habilidades principal y 7 barras de habilidades adicionales simultáneamente. Se redujo el daño de las habilidades del personal de nivel 72. Se reemplazaron las estadísticas de defensa del arma en las alas con bonificaciones de fuerza, destreza, inteligencia y poder mágico. Por cada punto de defensa con armas, se han agregado 2 puntos de estas nuevas bonificaciones. Se ajustó la posición de la interfaz de usuario del grupo ligeramente más abajo para evitar la superposición con la posición de la barra de mejora predeterminada cuando el servicio premium está activo. Se solucionó un problema por el cual la interfaz de usuario premium se superponía con la barra de mejoras después de reaparecer después de la muerte. Cuando la barra de mejora estaba en su posición predeterminada y el jugador no la había movido. Se solucionó un problema oficial por el cual, al reaparecer los elementos de la interfaz de usuario ocultos, el nombre y la barra del objetivo seleccionado no se mostraban como se esperaba. Se solucionó un problema por el cual el objetivo se reiniciaba involuntariamente después de lanzar ciertas habilidades luego de las actualizaciones del 4 de octubre. 2 1 1 3 Quote Link to comment Share on other sites More sharing options...
OsmanAmca Posted October 19, 2023 Report Share Posted October 19, 2023 14 minutes ago, nikos32 said: Reduced the damage of level 72 staff skills. Replaced the weapon defense stats on wings with strength, dexterity, intelligence, and magic power bonuses. For every 1 point of weapon defense, 2 points of these new bonuses have been added instead. Staff damage reduced by %? Removing weapon defence from all the wings is a big decision. I wonder why you did not add extra Health Bonus while the other bonuses were added? Phoenix 1 2 3 have same amount of Flame Lightning Poison and Ice Damages, it needs to be updated and give the worth of upgrading Phoenix Wing. 1 Quote Link to comment Share on other sites More sharing options...
tmodular1ty Posted October 19, 2023 Report Share Posted October 19, 2023 (edited) 3 minutes ago, OsmanAmca said: Staff damage reduced by %? Removing weapon defence from all the wings is a big decision. I wonder why you did not add extra Health Bonus while the other bonuses were added? Phoenix 1 2 3 have same amount of Flame Lightning Poison and Ice Damages, it needs to be updated and give the worth of upgrading Phoenix Wing. Imagine warriors with an additional 16 HP bonus. I think it might be a good decision not to add it. If I'm understand the patch notes the correct way. Edited October 19, 2023 by tmodular1ty Quote Link to comment Share on other sites More sharing options...
DrErnestoClementino Posted October 19, 2023 Report Share Posted October 19, 2023 By removing weapon def, he may have matched it to staff damage. Quote Link to comment Share on other sites More sharing options...
LEJ - Halil Posted October 19, 2023 Report Share Posted October 19, 2023 I guess melee is back in business. Good to see, now i hope people will return 1 Quote Link to comment Share on other sites More sharing options...
DrErnestoClementino Posted October 19, 2023 Report Share Posted October 19, 2023 @nikos32Can we get images of these items from Halloween event please. Thank you... I think good idea on alot of those things Quote Link to comment Share on other sites More sharing options...
RevienT4CulOs Posted October 19, 2023 Report Share Posted October 19, 2023 Please, could someone show me the bonuses of each mask to see which one is the best for my rogue? Quote Link to comment Share on other sites More sharing options...
tmodular1ty Posted October 19, 2023 Report Share Posted October 19, 2023 (edited) In previous launches it gave 2 anti def and AC if I remember correctly. Just each mask gave a different skin. Edited October 19, 2023 by tmodular1ty Quote Link to comment Share on other sites More sharing options...
OsmanAmca Posted October 19, 2023 Report Share Posted October 19, 2023 18 minutes ago, tmodular1ty said: Imagine warriors with an additional 16 HP bonus. I think it might be a good decision not to add it. If I'm understand the patch notes the correct way. Imagine collecting 30x Poison Essence 30x Ice Essence 30x Lightning Essence 30x Flame Essence 180 GBs 6000 PK Stone 2250 Bravery 60 LNS coupon 60 BDW coupon 60 FT Coupon 6000 Medal Of Courage Quote Link to comment Share on other sites More sharing options...
AztecGoldHero Posted October 19, 2023 Report Share Posted October 19, 2023 23 minutes ago, tmodular1ty said: Imagine warriors with an additional 16 HP bonus. I think it might be a good decision not to add it. If I'm understand the patch notes the correct way. i agree with you 100% there shouldnt be more hp there is so much already. 27 minutes ago, OsmanAmca said: Staff damage reduced by %? Removing weapon defence from all the wings is a big decision. I wonder why you did not add extra Health Bonus while the other bonuses were added? Phoenix 1 2 3 have same amount of Flame Lightning Poison and Ice Damages, it needs to be updated and give the worth of upgrading Phoenix Wing. I dont see it as a big decision. I see it as a good revert to the older versions not a single server have a wing like this which is so powerful for the mage class my brother. HP increase is big for warrior class and will be harder for you to nova kill us. Now with the MP bonusses your nova will hit more. Quote Link to comment Share on other sites More sharing options...
OsmanAmca Posted October 19, 2023 Report Share Posted October 19, 2023 I’m okay with extra warrior HP as long as it’s an end game item and it deserves to be crazy. It would give warrior freedom about playing 255 STR and RedChitin/Shell Set instead of HP build uniques black chitins kind of combinations that I saw in last weeks SOS +1 Wp +1 black chitins sets lbol +1 flame belt kind of combinations. Only one thing I did not see from the warriors that making 1x flame talia and farming magic hammer… Anyway, we will see how this item gonna be in reality effecting the game playing. Have fun everybody except you @givemefreedom gg wp @nikos32 please fix clan war isiloon room issue 1 Quote Link to comment Share on other sites More sharing options...
AztecGoldHero Posted October 19, 2023 Report Share Posted October 19, 2023 3 hours ago, OsmanAmca said: I’m okay with extra warrior HP as long as it’s an end game item and it deserves to be crazy. It would give warrior freedom about playing 255 STR and RedChitin/Shell Set instead of HP build uniques black chitins kind of combinations that I saw in last weeks SOS +1 Wp +1 black chitins sets lbol +1 flame belt kind of combinations. Only one thing I did not see from the warriors that making 1x flame talia and farming magic hammer… Anyway, we will see how this item gonna be in reality effecting the game playing. Have fun everybody except you @givemefreedom gg wp @nikos32 please fix clan war isiloon room issue I don't even see you on sword talia and sword gauntlets either. I want talia to be removed from the game. Hahaha i agree with you this givemefreedom is such a lame person. See you around Quote Link to comment Share on other sites More sharing options...
DrErnestoClementino Posted October 20, 2023 Report Share Posted October 20, 2023 I agree, Talia should be removed from game. Quote Link to comment Share on other sites More sharing options...
DrErnestoClementino Posted October 20, 2023 Report Share Posted October 20, 2023 When you become PAPER mage, you exchange ATT for DEF. Talia allows mages to literally ignore the exchange, by having high damage and high def. Quote Link to comment Share on other sites More sharing options...
DrErnestoClementino Posted October 20, 2023 Report Share Posted October 20, 2023 Adding Health is fine... because the 6-8 anti weapon was removed, so you will hit harder on a target with a little more HP. It is also a good way to balance the damage mages receive considering we cant block mage staff at all. Mages will hit harder now but so will we. ALSO remove talia. No reason a class that sacrifized their def for damage should be able to balance it out with talia. Its dumb specially in this server where resistance plays an enormous role. Quote Link to comment Share on other sites More sharing options...
DrErnestoClementino Posted October 20, 2023 Report Share Posted October 20, 2023 @OsmanAmca magic hammer no work on talia? or does it? Quote Link to comment Share on other sites More sharing options...
OsmanAmca Posted October 21, 2023 Report Share Posted October 21, 2023 You need Super Magic Hammer to repair your talia. Visit '' Ali '' NPC and check 2nd option. You will see what you need to make 1x Super Magic hammer @DrErnestoClementino 1 Quote Link to comment Share on other sites More sharing options...
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