Daggeron Posted October 5, 2023 Report Share Posted October 5, 2023 (edited) 4 hours ago, Zamc said: I fully geared 4 of my chars with my mage farming. I didnt waste my time crying about a non-existent problem about mages. Most of your income shouldn't be about what drops you get from your cardinals. For example I farmed aoe haungas for bus, ravens for antidefs, dms for monster stones and high classes. And you wanna learn something new? You can actually try upgrading and marketing with those drops! Amazing new feature, isnt it? I quit the game a while ago and logged my naked ass mage just to see the damages and you know what is even funnier? Mages now do even more damage to mobs I frankly dont know what youre even talking about at this point. Well, good luck. you read but clearly you dont understand. farming haungas,ravens,dms might be good 3 months ago, but now you need atleast 100gb for a one standart item and goodluck farming that money with raven farm lol. im pretty sure you didnt try any mob to compare damages. my math is simple: with full mp gear i was farming eslant dm 3 months ago and hitting 3k with meteor, i was hitting again 3k when nikos said they fixed mages and boosted pvp damage, that means it didnt boost pve damage. but today i hit 2k with meteor. can you explain this to me with your brilliant mind? im making my explanations with solid examples. mp bonusses were already working for pve. here is the most basic explanion for you skill damage: before fix after fix last week after balance patch yesterday pve: 1000 1000 700 pvp: 1000 1500 1100 Edited October 5, 2023 by Daggeron Quote Link to comment Share on other sites More sharing options...
OsmanAmca Posted October 5, 2023 Report Share Posted October 5, 2023 5 hours ago, xnxx said: When nikos posted this why did you not say how big of an impact and advantage it will give to mages? Read everything and tell me. Now nikos said Reduced the damage of all mage magic skills and you want to cry? You can say everybody will enjoy the game again? You think all other class other then mage was enjoying after that update? Tell me this. Why only mages are buffed and not other class? You still cry even mages are still so fucking strong. Only want easy kill easy pk easy boss? I hope you will enjoy reading first. Quote Link to comment Share on other sites More sharing options...
Lion Posted October 13, 2023 Report Share Posted October 13, 2023 Please rework the stun and slow rates, it has literally really low to no chance of happening now. 1 Quote Link to comment Share on other sites More sharing options...
LEJ - Halil Posted October 13, 2023 Report Share Posted October 13, 2023 1 hour ago, Lion said: Please rework the stun and slow rates, it has literally really low to no chance of happening now. Are you actually serious ? 1 hour ago, Lion said: 1 Quote Link to comment Share on other sites More sharing options...
Administrators nikos32 Posted October 31, 2023 Author Administrators Report Share Posted October 31, 2023 On 10/5/2023 at 12:51 PM, Daggeron said: you read but clearly you dont understand. farming haungas,ravens,dms might be good 3 months ago, but now you need atleast 100gb for a one standart item and goodluck farming that money with raven farm lol. im pretty sure you didnt try any mob to compare damages. my math is simple: with full mp gear i was farming eslant dm 3 months ago and hitting 3k with meteor, i was hitting again 3k when nikos said they fixed mages and boosted pvp damage, that means it didnt boost pve damage. but today i hit 2k with meteor. can you explain this to me with your brilliant mind? im making my explanations with solid examples. mp bonusses were already working for pve. here is the most basic explanion for you skill damage: before fix after fix last week after balance patch yesterday pve: 1000 1000 700 pvp: 1000 1500 1100 @Daggeron let's take a look at the outputs below: if we approx. the min and max values from the data above, the result would be: 3.5k - 4.5k (vanilla 1298) 4.1k - 5.3k (vanilla 1298 /w absolute power) 4.9k - 6.3k (until sept 29) 5.9k - 7.7k (until sept 29 /w absolute power) 3.7k - 4.6k (since sept 29) 4.4k - 5.5k (since sept 29 /w absolute power) the reason damages against monsters/NPCs were higher than expected until September 29 is due to the consequences of the PvP balance adjustments we've made over the years. now that magic damage is properly calculated, and magic skill damages are balanced, as you can see, the outputs are almost identical to vanilla. the only reason the damage is slightly higher now compared to vanilla (aside from some un-lucky highs/lows in the outputs above) is that all bonuses work, unlike in other v1298 servers, where the maximum that works is 2 elemental damage types. in the tests above, the character had 168 flame damage, 60 glacier damage, and 25 lightning damage. so, an additional 25 lightning damage was calculated, which normally would not. additionally, the character had 255 MP in stats and an extra +60 MP from items (armor with 0 MP). edit: a minor correction, the last outputs are not "since sept 29" but "since oct 04", not that it really matters, but let's be accurate. Quote Link to comment Share on other sites More sharing options...
OsmanAmca Posted November 1, 2023 Report Share Posted November 1, 2023 We should test staff damages on mobs. Another thing about Archer damages that they should be checked. I wonder what is the reason for big difference between same skill damages to same mob. Dark Pursuer to mob as below 1972 4085 1945 4101 1800 3345 3502 3162 2536 2565 3950 1995 is it possible to arrange it more stable? Like, for example damages can be between 2800-3400 for this example above instead of 1900-4100 @nikos32 Quote Link to comment Share on other sites More sharing options...
Administrators nikos32 Posted November 1, 2023 Author Administrators Report Share Posted November 1, 2023 1 hour ago, OsmanAmca said: We should test staff damages on mobs. Another thing about Archer damages that they should be checked. I wonder what is the reason for big difference between same skill damages to same mob. Dark Pursuer to mob as below 1972 4085 1945 4101 1800 3345 3502 3162 2536 2565 3950 1995 is it possible to arrange it more stable? Like, for example damages can be between 2800-3400 for this example above instead of 1900-4100 @nikos32 the hit rate formula is larger because it includes more variables into the calculation. and then imagine it picking a random number between 0 - xxx which adds as a hit rate. Quote Link to comment Share on other sites More sharing options...
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