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Daggeron

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Everything posted by Daggeron

  1. there are no event between 7 and 14 in the morning. there should be some events like cr farm- cr pk atleast
  2. as we all know, oldschool pk is dead in this game and i miss it. novadays all parties go same tryhard roster like 5 warrior, 6-7 mage, 6-7 rogue. in this meta some classes like pet mages, bps, combo archers and solo players cant find parties to enjoy game. also with the balance issue pk becomes boring since 1 faction is always chasing other. what i want is random party event in cz for chaotic and non-stop pk. i dont know if its doable but restrict parties only 2 person per class. a full party should contain 2mage-2warrior-2rogue-2priest. you cant have 3. warrior even if you have room. make this event 1 hour per day with cr and enjoy the chaos. imagine 20x random party with low organization fighting each other in bowl. people will fight all over the map, die and will get tped back to fight again constantly
  3. this is wrong. there are 20x multiclient chars waiting in eslant and when they see the notice they just spot the boss in 10 sec and tp on them. when there is no notice you need to spent time in eslant if you want to catch the boss. eslant campers sacrifice their time to find boss before others. now clans just farm or pk in cz with their mains and hunt bosses in eslant with multiclients due to notice
  4. yea right. server is aldready full of macro farmers, you cant even a spot to farm manually in emc/luf. lets boost their farming so they can sell more gbs. imagine farming kecoons 24 hours for kekury ring
  5. konuyla alakam yok ama asıl charı "ryotakise" tüm gün emcde macro farmı yapıyor 2-3 karakterle birden. kastığı gbleri ne yaptığını kendisine de sorun
  6. lets discuss this again. i dont understand why you let item-selling cartels dominate eslant with 20 afk chars
  7. actually i tested again and damages seems fine to me. not too much not too low for the beginning phase this is with 300mp and beginner items mage againts a 6k hp 100fr warrior with ablosute againts 180fr with fr pot with absolute remember this is my screen. they receive %10 less
  8. decrease now for %20. you can increase again when people have 6-7k hp and uniques btw, poll is never correct way to balance things like this. all mages will vote no and other classes will vote yes
  9. antimacro system is broken. it false detects and gaves you no time to answer. we cant use rune of ultima buffs. it says you need mastery to use them
  10. so nerfing mage paper and priest paper anti-defs or removing complitely is the best option
  11. since im not playing either of them, can anyone tell me whats the average 72 flame staff damage on warriors and whats the warrior 70 damage on paper mages?
  12. i agree paper anti def armors should be 10 instead of 20. average paper class has 20+10+5+5= 40 dd with basic items
  13. or just release %30 attack power scroll since main problem is the psycal damage output. that will help melees do more damage againts high armor and antidefs
  14. you read but clearly you dont understand. farming haungas,ravens,dms might be good 3 months ago, but now you need atleast 100gb for a one standart item and goodluck farming that money with raven farm lol. im pretty sure you didnt try any mob to compare damages. my math is simple: with full mp gear i was farming eslant dm 3 months ago and hitting 3k with meteor, i was hitting again 3k when nikos said they fixed mages and boosted pvp damage, that means it didnt boost pve damage. but today i hit 2k with meteor. can you explain this to me with your brilliant mind? im making my explanations with solid examples. mp bonusses were already working for pve. here is the most basic explanion for you skill damage: before fix after fix last week after balance patch yesterday pve: 1000 1000 700 pvp: 1000 1500 1100
  15. previous servers had better farming slots for mages. you dont see any mage farming because there is nothing to farm with mage. you could farm only baron-beast for money until last nerf but you cant even do it anymore. im not againts pvp damage nerf but mages had no massive advantage for pve damage and it got nerfed while trying to balance pvp
  16. elemental damage doesnt effect pve as much as mp . with full mp+ mp set+ selfname7+ flame rings you deal much less damage to mobs than before. when i look at the farm mobs, dms, bosses your damage becomes nerfed heavily at the end of the day
  17. im playing here since 2014 and i play mage. i made mp armors and mp sets just to farm faster. i can assure you all mp sources were working for monsters. otherwise you cant explain damage nerfs on monster after last patch. mob damage didnt get any buff the fixes you made
  18. i was away for 3 months. i just returned 2 days ago. damages to mobs were same with 3 months ago and yesterday. but after today it got nerfed. its because of you decreased magic damages. MP,absolute power, sweeping potions were working fine before in pve. so you didnt fix them for pve they only affected pvp
  19. @nikos32 you are wrong. i tested with all mobs. with tme same items now i do %30 -%40 less damage to them. for example i was able to oneshot cardinals with meteor, now they left with %20 hp even with absolute. or 33 damage to dms were like 1100, now 33 hits around 800
  20. goodluck farming ravens. maybe you can buy a ring next year with the drops you got lol. only farm spot for mage is eslant dm and dm farm dies after 2 months of server. and im saying you cant even do that effectively with the massive damage nerf you got now. they try to balance pvp but they mess up pve
  21. yea. now mages do almost half damage to mobs. it was already impossible to farm with mages in this server.
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