Administrators nikos32 Posted October 20, 2020 Administrators Report Share Posted October 20, 2020 x100 x500 x1000 coin jackpot is now available only in Colony Zone Reduced the casting skill fail (caused by lightning skills) and the stun rate by 30% Reduced mage damage by 10% x100 x500 x1000 para jackpot şansı artık sadece Colony Zone de geçerli Skill fail (LR skillerinin sebep olduğu) ve stun oranı %30 azaltıldı. Mage classın hasaları %10 azaltıldı 7 2 2 4 Quote Link to comment Share on other sites More sharing options...
MrTank Posted October 20, 2020 Report Share Posted October 20, 2020 FINALLY Quote Link to comment Share on other sites More sharing options...
Johnny Posted October 20, 2020 Report Share Posted October 20, 2020 Casting skill fail still cause by Archer shots ( every skill) Quote Link to comment Share on other sites More sharing options...
ThomasFuckingShelby Posted October 20, 2020 Report Share Posted October 20, 2020 (edited) Delete the mage class Edited October 20, 2020 by ThomasFuckingShelby 1 2 1 Quote Link to comment Share on other sites More sharing options...
thefnl Posted October 20, 2020 Report Share Posted October 20, 2020 gratz Quote Link to comment Share on other sites More sharing options...
Devo Posted October 20, 2020 Report Share Posted October 20, 2020 So slow rate/leg cut is still almost 100% ? Quote Link to comment Share on other sites More sharing options...
Sensi1907 Posted October 20, 2020 Report Share Posted October 20, 2020 GGOOOOOD Quote Link to comment Share on other sites More sharing options...
:AshiL Posted October 20, 2020 Report Share Posted October 20, 2020 1 minute ago, ThomasFuckingShelby said: Delete the mage classes Go Archer ? Quote Link to comment Share on other sites More sharing options...
HerryHere Posted October 20, 2020 Report Share Posted October 20, 2020 finally . turk ppl gonna cry about this Quote Link to comment Share on other sites More sharing options...
BigHunter Posted October 20, 2020 Report Share Posted October 20, 2020 They are necessary updates.Thx nikos Quote Link to comment Share on other sites More sharing options...
xPooksie Posted October 20, 2020 Report Share Posted October 20, 2020 Why nerf the mage damage, the main problem was the stuns and cancellation, but ofcourse you nerf the stuns + cancellation and the damage at the same time why not 1 Quote Link to comment Share on other sites More sharing options...
MaDxQ Posted October 20, 2020 Report Share Posted October 20, 2020 good jop !! Quote Link to comment Share on other sites More sharing options...
Devo Posted October 20, 2020 Report Share Posted October 20, 2020 Also mages and priest getting cancelled by archers single shots is still at the same rate? Quote Link to comment Share on other sites More sharing options...
ThomasFuckingShelby Posted October 20, 2020 Report Share Posted October 20, 2020 Never seen a shit update like this,If you reduce mage stun ice,you must increase damage but you decrased.Still mage 42 staff is hitting 200.GG 1 Quote Link to comment Share on other sites More sharing options...
burakkuru25 Posted October 20, 2020 Report Share Posted October 20, 2020 Late taken decision. Ppl've already farmed a lot. Why didn't u do it at the beginning? Btw, mages already can't get 1 well bulk melee team. What's the matter with damage decrease then? Ridicilous once more Quote Link to comment Share on other sites More sharing options...
Oxijean Posted October 20, 2020 Report Share Posted October 20, 2020 best update ever ! Quote Link to comment Share on other sites More sharing options...
Dinosaur Posted October 20, 2020 Report Share Posted October 20, 2020 Ye mages damage was so OP , I'm doing 200 with the staff and 800 with novas , Waiting another nerf hopefully after 70 . 1 Quote Link to comment Share on other sites More sharing options...
xPooksie Posted October 20, 2020 Report Share Posted October 20, 2020 If you wanted to nerf it you should've checked the situation after the stun nerf and then decide. Quote Link to comment Share on other sites More sharing options...
Bhromka Posted October 20, 2020 Report Share Posted October 20, 2020 (edited) Mage damages were good that nerf really bullshit bro. If they crying about mage dmg they have to learn how to play melee. OVERTIME's melee party can deal with mages and mostly they are not dying but other melee's only cry about damage's LOL. Edited October 20, 2020 by Bhromka 1 Quote Link to comment Share on other sites More sharing options...
xPooksie Posted October 20, 2020 Report Share Posted October 20, 2020 Just now, Dinosaur said: Ye mages damage was so OP , I'm doing 200 with the staff and 800 with novas , Waiting another nerf hopefully after 70 . I think decrease the damage after master releases too please since we will be hitting another 10% decreased damage of master. You just nerfed the mage damaged by 20% for no reason Quote Link to comment Share on other sites More sharing options...
DonCalzone Posted October 20, 2020 Report Share Posted October 20, 2020 It's a step in the right direction. Atleast Nikos is listening and trying but maybe the Reduced mage damage by 10% was not needed, the only problem was the slow/stun rate. 1 Quote Link to comment Share on other sites More sharing options...
Johnny Posted October 20, 2020 Report Share Posted October 20, 2020 (edited) I dont understand decreasing 10% of mage dmg , We still cant full clear meele partys 1v1 . With this 10 % 7 mages novas its like they recieve 1 nova less then before ... if nova hits 800 its decreased by 10% its 80 dmg x 7 = 560dmg decrease each nova. Edited October 20, 2020 by Johnny Quote Link to comment Share on other sites More sharing options...
jacksparrow Posted October 20, 2020 Report Share Posted October 20, 2020 RIP mages dmg reduced + master coming soon then mages will be useless good job Quote Link to comment Share on other sites More sharing options...
xPooksie Posted October 20, 2020 Report Share Posted October 20, 2020 1 minute ago, Bhromka said: Mage damages were good that nerf really bullshit bro. If they crying about mage dmg they have to learn how to play melee. SHOWTIME's melee party can deal with mages and mostly they are not dying but other melee's only cry about damage's LOL. True good melee parties wouldn't die to mages, only if their priest gets casted 24/7 by 33/45's lightnings is the reason a GOOD melee party would die to mages. Quote Link to comment Share on other sites More sharing options...
Dinosaur Posted October 20, 2020 Report Share Posted October 20, 2020 Absolutely , i agree , no doubts Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.