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nikos32

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Everything posted by nikos32

  1. yes, playing alone as an archer can become monotonous with single-shot skills, but in such cases, archers often transition into a support role and become 5/3 machines when the enemy is slowed down. what we can do is consider adding the Counter Strike skill, the Lightning Shot skill, and potentially providing an additional minor boost to the 5/3 arrow skills. hopefully this will motivate some people to change into archery and then it will be easier to form full parties and make this class more fun to play.
  2. these used to be draggable, but it's better that they aren't, as allowing them to be moved around creates a mess we are not going to increase the stats of the gates because gates sometimes do not respawn when destroying the artifact, which probably happens when the time period between gate and artifact destruction is too short. so, first, we need to see if we can make gate appear every single time. because they can be abused and glitch your character through walls. it will eventually be fixed and then you will be able to use them in all zones. I thought I already replied to this but maybe it was in game through PM. it's in our plans but I don't know when we'll get to it. it might take a bit longer though.
  3. are you referring to the staff skills? I have the impression that the magic skills are ok now, just a few minutes ago I had a discussion with TheBiatch and was told that the pvp is quite balanced now and that party can survive against 1 mage pt raid
  4. ok great, also here's an updated patch, feel free to test the skill bar extension as well: - removed -
  5. either we do remove the weapon defense from all wings and replace them with STR, DEX, INT and MP bonuses or cap the weapon defense a character can have up to 50 or something.
  6. the following patch should address this: - removed - let me know if it resolves the issue @LEJ - Halil additionally, the skill bar has undergone slight changes in this patch. however, it's worth noting that these changes are incomplete since the extended skill bars option is not yet functional, but you should still be able to lock or rotate the bar.
  7. or we could get rid of the lvl 72 staff skill how could the level 72 sin skill (beast hiding, right?) help, though? because I think that the only skill that could kind of balance sins in PvP is the CP skill. but I feel like classes will be completely broken then. like, from what I'm aware of based on the feedback, the 1vs1 matches are still balanced, but PvP is not due to the high defense armors people use. I think nerfing the armors, as it was initially suggested, is the right way to do it.
  8. could you be more specific? after which updates? date? @LEJ - Halil we'll get rid of it in the future, but I can't tell when.
  9. @Cullinan there wasn't any Shio Tears ring thrown away on sept 30. there was a Shio Tears(+1) that you had moved to inn hostess.
  10. when was the last time you logged in and knew that your items were still there?
  11. @wubby this is an interesting issue. please, next time the client freezes and shuts down, copy-paste the soacslog.ext and send it to me.
  12. sounds like client wasn't patched correctly. please log in game again and once crashed send me the soacslog.ext file.
  13. I have fixed your clan now, please try again and let me know if it still happens.
  14. @OsmanAmca had you ever used clan leader transfer through panel before? it seems that your statuses were already bugged from that.
  15. cardinals have resistances between 75 and 100. you should do your tests to worms, even though their resistances are around 10, the difference should at least be noticeable.
  16. for mages against monsters/npcs specifically: - elemental damage was previously limited to a maximum of two elements, and when repel or other bonuses were in effect, elemental damage could be reduced to just 1 element or even 0, affecting the final damage output. however, now, for instance, when you equip items like Wings of War or Phoenix Wings, your damage will increase proportionally with all four elements (fire, ice, lightning, and poison). - magic damage, once again, solely relied on the main char's MP stat. - the staff's AP previously contributed only 25% to the final damage, but now it contributes 100%.
  17. wrong again. the damage to monsters between sept 29 and October 04 was not the same as prior to that period. The absolute power was already increasing the damage against monsters but MP bonuses from items were not.
  18. compared to what? stop confusing yourself with the damages that were in effect between September 29 and October 04, the mage skills were doing significantly higher damage 'cause of and keep in mind that monsters now have functional resistances as well.
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