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7 Hunt Giant Golem** 50 1,546,875 Exp 60-72 Colony Zone
18 Hunt Stone Golem** 50 1,250,438 Exp 60-72 Colony Zone
19 Hunt Apostle** 50 1,311,188 Exp 60-72 Colony Zone
20 Hunt Troll Warrior** 50 1,518,750 Exp 60-72 Colony Zone
21 Hunt Troll** 50 1,216,678 Exp 60-72 Colony Zone
22 Hunt Raven Harpy** 50 1,645,313 Exp 60-72 Colony Zone
23 Hunt Harpy** 50 1,341,563 Exp 60-72 Colony Zone

 

30 Hunt Giant Golem** 50 3,093,750 Exp 50-59 Colony Zone
31 Hunt Troll Warrior** 50 3,037,500 Exp 50-59 Colony Zone
32 Hunt Raven Harpy** 50 3,290,625 Exp 50-59 Colony Zone
33 Hunt Stone Golem** 50 2,500,875 Exp 50-59 Colony Zone
34 Hunt Troll** 50 2,433,356 Exp 50-59 Colony Zone
35 Hunt Harpy** 50 2,683,125 Exp 50-59 Colony Zone
36 Hunt Apostle** 50 2,622,375 Exp 50-59 Colony Zone
37 Hunt Deruvish** 50 1,063,125 Exp 50-59 Colony Zone

 

62 Hunt Lamiros** 50 607,500 Exp 40-49 Colony Zone
63 Hunt Orc Bandit Archer** 50 772,050 Exp 40-49 Colony Zone
64 Hunt Orc Bandit Sorcerer** 50 772,050 Exp 40-49 Colony Zone
65 Hunt Orc Bandit Warrior** 50 772,050 Exp 40-49 Colony Zone
66 Hunt Lamia** 50 452,250 Exp 40-49

Colony Zone

 

All of theese quest in CZ gives xp, but xp is the easiest thing to get on the server,

my suggestion woould be instead of xp for completing theese you would get, 1 silver bar, or maybe make it so its 100 or 200 for quest completion and give a gold bar, the point is the xp is kinda meaningsless, and i dont think it will break the economy of the server if you are rewarded 10mil noah for killing 50 mini dm har harpys/apostle

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1 Time only i assume.

Because if it is repeatable.

Party of 8 will kill 50 apostle in 5 mins, each earning 10m which is 80m, do this for an hour you have 9.6GB. That will break the economy. 

Farmers will be there all day everyday.

And the other part is, even if not repeatable, people will create other accounts, and have their mains do it for them. So this is a tough one.

I think this can be a good idea for higher lvl mobs. Such as DM, DS, Falc (maybe they kinda weak), TC. So it simulates the Commanders in bowl. Each gem minimum about 15m they drop quite often. But apostle/lamia etc. I will disagree.

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17 hours ago, DrErnestoClementino said:

1 Time only i assume.

Because if it is repeatable.

Party of 8 will kill 50 apostle in 5 mins, each earning 10m which is 80m, do this for an hour you have 9.6GB. That will break the economy. 

Farmers will be there all day everyday.

And the other part is, even if not repeatable, people will create other accounts, and have their mains do it for them. So this is a tough one.

I think this can be a good idea for higher lvl mobs. Such as DM, DS, Falc (maybe they kinda weak), TC. So it simulates the Commanders in bowl. Each gem minimum about 15m they drop quite often. But apostle/lamia etc. I will disagree.

Doesnt have to be silver bars, it could be gold coins, it could be 10 mana pots, the point is the xp doesnt matter..

And you do realise they drop silver bars? I farmed mini dms solo the other day and got 4 silver bars in drops in 13 min?

You still cant kill the mops faster they they spawn, I can farm 2 slots solo, which is 10 harpys or apostle..

But again, the silver bar was just a thought, it could still be anything, 100 soul options, or 1 MoC 

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