Jump to content

nikos32

Administrators
  • Posts

    3,382
  • Joined

  • Last visited

  • Days Won

    333
  • Country

    Greece

Everything posted by nikos32

  1. Addressed and fully resolved the issue that caused monsters and NPCs to disappear on January 26. Fixed the issue where the Master Bosses (x10) Package became unusable. They are now available in the Power-UP Store again. Fixed an issue where right-clicking on message senders in chat no longer copied their name to the text input field, following the updates on January 23. Fixed an issue that caused guard towers in the Bifrost zone to stop responding. Players can now enter in Last Nation Standing within the first 5 minutes. The entrance will close once this time limit has passed. It has been one week since we transitioned to our own AI and skill/magic systems, and thanks to your reports and feedback, we've resolved all the issues that arose.
  2. Made improvements to address the issue from last night, where monsters and NPCs disappeared for a few minutes. Improved region update behaviour by making regions dynamically update as players move, for better performance and responsiveness. Fixed an issue that caused inconsistent player detection by monsters and NPCs, allowing enemies to move further into town bases than normal, without being attacked by guard towers from the correct distance. Fixed a collision issue where magic effects (such as fire arrows) cast by certain monsters or NPCs (like Guard Towers) were visible when hitting other players, but not when hitting your own character. Fixed an issue where a Duration Increase Item might have been consumed, even though it wouldn't extend the duration of the skill it was applied to.
      • 1
      • ClapClap
  3. I didn't say that you were banned for selling items, you PM'd me in-game asking me why you got banned 6 months ago. I told you it might have been for GB sales. you were the one playing back then when you got banned, so you should have known the reason. so you made a ban appeal topic, I took a look myself, and it was part of a macro ban wave. nikos32 — 6/24/2024 9:09 PM :3:, 0nex, ABadGirl, Amen7otb, AmyDemon, Apetryl, BananaOreo, Bejo, BRABUS, ClashOFTitans, Colosseum_Kampioen, ComeVS, COVID_19, CryForMercy, DarBeLiCengiZZ, DeadCanDance, Diego, Diminutive, ElToFaN, ForgottenAssassin, ForgottenPriest, ForgottenWarrior, Frank, Genezer, GoldMan, GOOOOOOOO, Government, Hamzawy, Harry_Potter, Hazard, HealOfDeath, HellBoySaw, I_AM_NOT_RAY, I_DONT_TP, I_Hercules, James, Jenny, Joyla, Kaidou, Kansas, Kayla, Killer_B, King_Cobra, Kleine_lul, Knacky, Konvanteen, lIllllIllll, llIllIllllI, llIllllllll, lllllllllIl, lllllllllll, Lord, Lucifer666, maloc, Mandolin, Marshall, Mason, MeetMeInHell, MORFeeN, MrBoomBastic, MrofHolysheet, MST, Nasserking, Neroon, Nesh, Neymar, NOLAN, Noob, NOON, NoRegretsActionZ, Not_Exist, Odin, OrokuSaki, Papalima, Papalone, Papalony, Papalosky, PapaNeno, Papavol, Pixelated, Raphael, Recardo, Rivotril, Sandy, Santyag0, SB7, Shanks, SOLQ, Spectrum, Spy, Subway, SuperMarket, SweetApple, Sword, TheEvil, Tormandeen, Transportation, Tutku, UareUseless, UseurHandsNoob, uvuvwevwevweonyeteny, Valkyrie, Vandam, Vermintide, VPN, Willow, Witch, Younesta, Yurii
  4. Banned for illegal macro tool usage.
  5. because of being disrespectful, but you were unmuted shortly after.
  6. Fixed an official bug where monsters' (that had died while de-buffed) current HP was being reset to the de-buffed max HP instead of their actual max HP upon respawn, causing them to respawn with partially depleted HP that would slowly recover. Fixed an issue that prevented monsters from being properly detected during special occasions (such as CTF/CTEF events, CSW, etc.), which affected their removal and other related actions.
  7. Fixed an issue where monsters and NPCs did not properly reset their stats upon respawn. Fixed an issue that prevented participants of the same nation from attacking each other during the Deathmatch event.
      • 1
      • Thanks
  8. There's no reason of me repeating the same thing as we're busy fixing the reported issues still, so I'll just copy what I wrote on discord: I'm closing this topic for the sake of no spam and get back on fixing reported issues.
  9. Open and close PUS. Priest Cap (+6) will then appear in your inventory.
  10. The Christmas event is now over. The monsters have been removed, but the NPC [Sexy Santa] Parfait will remain in Moradon for a bit longer. The AI system has been fully replaced, transitioning from the official version to our own. If you notice any abnormal behaviour with monsters or NPCs, please report it. All credits go to twostars. The skill/magic system has been fully replaced, transitioning from the official version to our own. If you notice anything abnormal about them, please report it. DoT debuff icons have been reworked. They are now actively synchronized with the damage received and no longer appear or disappear inconsistently. Fixed an official issue where magic skills could cause inconsistencies in the HP bar and buff bar when they fail (miss). Magic skills have always had a chance to fail (miss), and as a result, new text has been added to the info box, which may appear whenever this occurs. Those of you who set the Skill Effects (fx) option to anything other than Ultra will need to run the Option Editor and click Save. Fixed inconsistencies in non-magic damage calculation compared to the official v1298, following the server updates on May 24, 2024. Fixed an issue where effects from buffs applied on game load or zone change would appear at a faster pace due to FPS inconsistencies. Fixed an issue where the repair UI was rendered twice. Fixed some UI focus issues. The repair UI can now be closed using ESC after repairing or while hovering over an item. Fixed the issue where the game's (windows) cursor would become invisible after closing the repair UI for the first time since login, and where it would remain the repair hammer until clicked anywhere in the game thereafter. Fixed an issue where the game's (windows) cursor state would be lost when moving the cursor outside the game window. The cursor state is now correctly restored when the mouse re-enters the game window. Fixed an issue where sending a trade request while the anvil upgrade UI was open, and the trade recipient accepted the trade, would result in an empty inventory (visual) issue. Fixed an issue where FPS would dramatically drop while resizing the chat and information boxes, or by spam-clicking on the resize area of the information box. The text now updates only after resizing is complete, just like in the latest official versions. Fixed a somewhat rare issue where selling non-stackable items too quickly to NPCs could cause items to get stuck while dragging, result in empty or invisible inventory slots, or, in the worst case, lead to a client crash. Fixed an official issue where CZ/RL seasonal event monsters (such as rabbits, pumpkins, trees, and snowmen) would not grant any NPs to party members. Fixed an issue where NP bonuses from clan, wings, premium services, and the Increase NP item would apply in zones and situations where they should not. Fixed an issue that resulted in unintended NP gains from kills in the Deathmatch event. Characters that gained NPs from the Deathmatch event between January 1 and January 23 have had those NPs deducted. Fixed several issues related to the Oreads war map zone. Fixed an issue where transferring clan leadership would fail in specific situations. There is still a case where this could still happen, but we aim to resolve that too in our following patches.
  11. It would be great if videos could be uploaded to a platform like YouTube (e.g. unlisted), where they can stay indefinitely for future reference.
  12. That's not true, and I did already mention that;
  13. @krestan @SOUL SLAYER @OsmanAmca 00:40 this is exactly the same issue, right? he had LF active, scream was applied, leg cutting was applied, but the character's movement is still fast as if LF is still active, correct?
  14. Gala is now unbanned. A second abuse will lead to a permanent ban.
  15. @Immune the issue has been addressed. you were actually receiving 100, 105, and 107 NPs, respectively, which uncovered another issue that shouldn't have occurred. thank you for your report, and don't worry, the NPs will be deducted from all participants once the patch is applied.
  16. Do you by any chance know how to reproduce this? We take precautions against such cases, so it's unclear how yours ended up in this bugged state. If you remember your last changes, whether to options or your PC, that would be really helpful.
  17. How many NPs were you receiving?
  18. if you're implying that rogues are slowed at a 100% rate when their Light Feet is not active, then that's not true.
×
×
  • Create New...