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OsmanAmca

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Posts posted by OsmanAmca

  1. I believe that instead of reducing the anti-defense capabilities of helmets and other equipment, a more effective approach could be to make these items rarer drops, akin to the drop rates of CS Vouchers or IN IBs. This adjustment has the potential to elevate the significance of these items within the game over the long term. Furthermore, there is room for updates that integrate anti-defense armors as obligatory components of new armors or existing wings. Consequently, this strategy could progressively reduce the availability of current anti-defense armors in the market, ultimately enhancing gameplay until the next launch.

    Turning our attention to the matter of Sin damages and the concerns surrounding the diminishing value of Assassins, I hold some reservations, with a few exceptions. It's essential to acknowledge that in the initial stages of a server, Assassins can present a substantial challenge for many players. However, as time advances and players form more structured parties featuring Warriors, Priests, and superior gear, Assassins may encounter difficulties when confronting these well-organized groups. This pattern has been observed across numerous PK servers.

    Nonetheless, it is pivotal to recognize that Assassins truly excel in scenarios where they can engage in solo combat, execute ambushes against enemies, or take on smaller groups of opponents. Their character and abilities are not tailored for direct confrontations with organized melee parties. It is imperative to grasp the unique role that Assassins assume in the game, which revolves around elements of stealth, assassination, and hit-and-run tactics.

    Therefore, while it might be reasonable to explore minor improvements in damage for Assassins, it is imperative to steer clear of outright removal or substantial nerfs of items or abilities. Instead, a more balanced approach could involve an emphasis on enhancing their distinctive strengths and gameplay style. However, there may be room for additional enhancements from the original KO skills of Assassins that could prove beneficial and justifiable.

    Finally, concerning Phoenix wings, if there exists a method to ensure equitable effectiveness for the wing across all classes, it should be updated in a reasonable and judicious manner.

    • Like 1
  2. 5 hours ago, xnxx said:

    When nikos posted this why did you not say how big of an impact and advantage it will give to mages? Read everything and tell me. Now nikos said Reduced the damage of all mage magic skills and you want to cry? You can say everybody will enjoy the game again? You think all other class other then mage was enjoying after that update? Tell me this. Why only mages are buffed and not other class? You still cry even mages are still so fucking strong. Only want easy kill easy pk easy boss?

    I hope you will enjoy reading first. 

  3. 6 minutes ago, nikos32 said:
    • Reduced the damage of all mage magic skills.
    • Increased the resistance bonus from resistance potions from 40 to 80.

    Reducing the damages were not enough? I wonder why resistance potions were boosted. We will see.

    I hope everybody will enjoy the game again.

    GG WP

  4. After changing clan leader, 1 account dissapearing from the clan list list and 2 accounts having line under the name that shows there are 2 clan leaders. Also both accounts having authorization to change the clan leader.

    https://hizliresim.com/5h8mlan

    https://hizliresim.com/9ukg2sr

    https://hizliresim.com/5rxtzuw

    @nikos32

  5. 19 minutes ago, nikos32 said:

    Added the ability to transfer clan leadership in-game via the clan page UI.

    • Clan leaders can now select the assistant and click the 'Transfer' button.
    • The skills/buffs Absolute Power and Sweeping Potion now contribute to magic damage in PvP.
      • Officially, in v1298, they affected damage only in PvE.
    • The MP bonuses from items now contribute to magic damage.
      • Officially, in v1298, they did not affect magic damage in either PvE or PvP.
         
    • Projectiles will now pass through dead targets, eliminating the issue of silent failures against their death animation hitboxes.

    Good work, congratz.

    '' Disabled the use of the speed buff with Runes of Ultima for CTEF flag holders. '' ( KEROOO GG )

    PS: Sell List
    2x FR Mage Crafted 
    2x Imir Mage Crafted
    1x +7 Kerykeion Flame
    1x +7 Kerykeion Lightning

  6. I've tested Mage LR & FR damages against a warrior account and also warrior damages against a paper mage, and the numbers are as follows:

    All damages were tested with Flame/Lightning Kerykeion +7 & BDW Lightning +1 Crafted & Phoenix 3 and BDW Flame +1 Crafted & Phoenix 3 against this warrior when Absolute Power was in progress.

    The warrior has:

    286 Flame Resistance
    266 Glacier Resistance
    266 Lightning Resistance

    Lightning 72 Skill Staff Damages are the average of 7 skill castings: 118.7 + 1129.4

    Flame 72 Skill Staff Damages are the average of 7 skill castings: 132.4 + 1174.8

    Flame Magic Skills were tested with 2 skill castings, and the average damages are as follows:

    Incineration (70 level skill): 1636.5
    Pillar of fire (51 level skill): 1144
    Fire Thorn (54 level skill): 1316
    Fire Impact (57 level skill): 1187
    Hellfire (39 level skill): 896
    Ignition (18 level skill): 804.5
    Meteor Fall (70 level skill): 1778.5
    Supernova (60 level skill): 1680.5

    Lightning Magic Skills were tested with 2 skill castings, and the average damages are as follows:

    Stun Cloud (70 level skill): 1380.5
    Static orb (51 level skill): 1050
    Static Thorn (54 level skill): 1172
    Thunder Impact (57 level skill): 1040.5
    Discharge (39 level skill): 828.5
    Static Hemisphere (18 level skill): 775
    Chain Lightning (70 level meteor): 1605
    Static Nova (60 level skill nova): 1411.5

    The warrior with Gugnir +7 & Hanguk Sword +7 & BDW Poison +1 & Phoenix 3 (full scrolled, 255 STR, 2521 AP) against 877 defense, 109 Flame Resistance, 104 Poison Resistance (Iron Necklace & Iron Belt), and 255 MP Mage with Phoenix 3 Wing, had the following results:

    10x Howling Sword skill = average damage is 786.6
    10x R damage tested, average damage is 308.7

    The warrior with Ascalon +7 & BDW Poison +1 & Phoenix 3 (full scrolled, 255 STR, 2659 AP) against 877 defense, 109 Flame Resistance, 104 Poison Resistance (Iron Necklace & Iron Belt), and 255 MP Mage with Phoenix 3 Wing, had the following results:

    10x Howling Sword skill = average damage is 912
    10x R damage tested, average damage is 311.5

    The warrior with Hell Breaker +8 & BDW Flame +1 & Phoenix 3 (full scrolled, 255 STR, 2575 AP) against 877 defense, 109 Flame Resistance, 104 Poison Resistance (Iron Necklace & Iron Belt), and 255 MP Mage with Phoenix 3 Wing, had the following results:

    10x Howling Sword skill = average damage is 938.3
    10x R damage tested, average damage is 350.4

    @nikos32

    • Thanks 1
  7. Additionally, please increase PvE damages of the mage so mages can have a chance to get the box of bosses. Otherwise such CTEF & CTC events are pointless at Boss spawning period for mage class.  @nikos32

     

    PS: Please double the HP & AC of Gates & Center Artifact in CSW event and bring an AoE Ego (Gem & Fragment) farm slot. There are a lot of other suggestions also waiting on the line. I hope upcoming updates will be satisfying the users for better game playing. 

  8. Absolute Power & Sweaping Pot looks working correctly. ( I'm not sure, maybe it can be like increasing the damage like 20%. Need to double check. )

    Staff damage is decreased after you restarted. ( Not magic damage, physical damage looks like been decreased. )

    Elemental damages and MP bonuses  work correctly. ( Rings & Wings & Uniques )

    Magic damage looks like a little strong. ( Might be decreased as 10%, naked mage hits 1.1k with nova/meteor. Item difference must be effected and there need to be a reason to imrpove your mage items. There should be a huge difference with naked mage and geared mage. )

    LR & Ice skill damages have to be checked and compared as well. We did not have time to test them. 

  9. On 9/20/2023 at 1:23 PM, OsmanAmca said:

    That will be really good improvement.

    We are also expecting such improvements as below. Please consider.

    AoE EGO Farm slot

    Improved Lunar War ( Maybe Ultima or Felankor in Lunar War Map )

    Stronger CSW Gates and Artifact ( Double HP Double Def )

    Decrease the number of mobs in BOWL.

    Enable to hitting enemy nation in the other nation's town in LNS map and move Towers close to the Inn Hosstess Potion NPC. Kick AFK ones from the MAP and make sure that they have to '' Press OK'' once they die. So there will be a price of bringing afk account to LNS to win free rewards.

    Please consider these suggestions @nikos32

  10. We've tested Garges, Kerkeyion, Lycaon Staff, BDW +1 Crafted LR FR and Flame Ring Crafted +0.

    R damage of staff looks good. Kerykeion & Garges hits more than Lycaon staff but almost same with WoE. ( Small difference like 10-15 damages )

    Staff Magic Damage is around 200 damages lower than we used to hit with Wing Of God & +0 Crafted Flame Ring when you compared with BDW Flame +1 & Phoenix 3.

    Magic Damages looks problematic. ( Build BDW +1 Crafted Phoenix 3 Fire Thorn - Fire Impact - Pillar - Ignition - Incineration hits 150-200 damages  lower than our normal damages. Its a big difference, Crafted Flame Ring +0 with Wing of God damage is much better.)  ( Also we used to hit 1.1 - 1.3k with meteor/super nova with FR Kerykeion +7 dual Crafted FlameRing +0 and Wing of God. But with Dual BDW Flame Crafted +1 and WingOfPhoenix3 we just hit like 1k - 1.2k which is around 150-250 damages lower even though the gear is better  )

    When you are fixing R/AP damage of mage please do not decrease the Magic Damage.

    Absolute Power / Sweaping Potion is still not working.

    @nikos32

  11. 43 minutes ago, io_oi said:

    12) UI for  Autoloot for premium users: There is aUi for bdw, ft and other events which is really helpful. Having one for pausing and starting and looking at the time left for points would be a great help.  (from V01)

    That will be really good improvement.

    We are also expecting such improvements as below. Please consider.

    AoE EGO Farm slot

    Improved Lunar War ( Maybe Ultima or Felankor in Lunar War Map )

    Stronger CSW Gates and Artifact ( Double HP Double Def )

    Decrease the number of mobs in BOWL.

    Enable to hitting enemy nation in the other nation's town in LNS map and move Towers close to the Inn Hosstess Potion NPC. Kick AFK ones from the MAP and make sure that they have to '' Press OK'' once they die. So there will be a price of bringing afk account to LNS to win free rewards.

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