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ZOP

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  1. You logged in to my pc with anydesk and saw the ksc with your own eyes. The timing of it, also! You are able to check that characters' log-out and log-in times and the exact location of the character. It must be easy for you to protect your players in such cases. We all, as players, can do mistakes time to time and you are willing to help us all those years that's why we are all here. Everybody told me '' - calm down, Nikos will fix it, no worries'' and i was sure about that too! But what did you do? You took it like '' Ohhh. He accuses my client. My client is perfect. There is no errors or mistakes in my client. That guy trying to throw shit on my client'' and went directly to crash logs and ignored the ksc. If this topic was about the ''crashes'' i'd create it in the Bug/error section. How can players rely on the administration if there are noone to back them up? If you want only gb farmers and sellers but not actual players then you are on the right track. Noone can accuse me of being a liar! I play this game so long and many people know me personally and noone can tell ZOPA lied to me about that or ZOPA scammed me for this or ZOPA cheated like that! I told you clearly '' I DO NOT KNOW THE EXACT TECHNICAL TERM OF THAT PROBLEM AND THE CAUSE OF IT AND THE PLEA IS ABOUT THE ITEM NOT THE CLIENT'' Disconnection, Crash, Shut down whatever you call it doesn't matter for us as players and me personally. BTW, As you mentioned in your reply, there are two unsolved reports in your forum and one of them is mine! Its clear i care about the server and reporting issues i came accross and that's what i get at the end... Call me a fool but not a liar. My friends worth more than your client and items for me. I do not want any help or item in return from you which you are not even able to answer properly and clearly if you are going to help or not. Keep talking about the crash while the plea about the item and accusing me of being a ''liar'' by exceeding your limits. Before defending your client, please read the earlier posts in the topic and try to understand the plea properly before you reply. ZOG understood it better then you Now do what suits you the most; close the topic, erase the unwanted replies, ban me here and there, be yourself. I'm done with it. Good luck to all. Ohh. I was about to forget. You reply @ngnktn32 that there is no PUS crash on the client. You cleared my crash logs when you logged in right? Let me show you another one i received when i try to buy soul pots via PUS today. https://hizliresim.com/sl03wys Who is the LIAR now! You gotto learn to talk respectfully with my friends and your clients!
  2. The thing here is not the failure of client. Somehow i find myself on my mainscreen while i was in the cave with the boss. Let's assume it was my fail to stay on-line in the game. I just ask, as a player, to be excused and compenseted. If you decide not to help then there will be no help. No matter what, i like the server and insist to play as long as it takes. I spent too much effort and hours just to be inside and i don't want to be ignored or left alone helpless.
  3. Hey @nikos32 I last hit the Rainbow goblin around 03:52 at 15.01.2024 but got crush when i saw the Princess Lillian. https://hizliresim.com/nutxwwt
  4. What's the relation about the slow/stun success rates of the skills with the nationality? A bold assumption from a no-brainer. No, i wasn't. This is baseless, also. All and all there is nothing to be taken serious you fart out so far. Only assumptions and kiddish insults.
  5. Dexterity, in general, effects the success rate of the failing skills. It doesn't guarantee the success drastically but more like a contributor of the equation, seemingly a minor one. Dexterity bonus on Gigantic axe is also serving that purpose; slightly increases the success rate of skills like leg cut and scream but has no effect on skills like Howling sword or Blade dancing which are no-failure skills already. So, in theory, a Gigantic axe or Lugias spear wielder warrior must have been able to slow/stun their opponents more frequently then a Raptor or Totamic spear wielder warrior. But the effectiveness of that small amount of dexterity may not be able to ''felt'' with the current equation. Same goes to ''Lobo hammer'' too for the priestess; it's additional dexteriy bonus should help their success rate of casting their skills but it doesn't effectively. Let's assume two warrior builds and compare them theorically. A warrior with 255+ 100 dex bonusses and uses Gigantic axe +8 and compare it with a classic warrior build with 255 + 100 str. The successs difference of those pre-mentioned skills would most propably will be 1-2% high with the dexterity built warrior. So that additional ''dexterity'' bonus serving a purpose surely but it won't be effective as intented in the first place. The frustrating thing is those weapons are in ''unique'' class and their additional bonuses are effectively useless with the current equation/mechanics. Since it is not practical to change the whole equations of the game we better re-arrange the bonuses or basic attack powers of those weapons and make them usefull again, since they are really good designed, worthy, loved and desired ''unique'' weapons already. ''Dark vane'' is another example here. All assasin skills are ''failable'' in design. Its the basic dexterity point that prevent assasin skills to be failed completely or more frequently. The design of that weapon got shapened around this logic so an assasin sacrifices its health, mana pool ( and attack power if wielded dual ) but gains more success with the skills like Spike, cut etc. by maximizing Dexterity points. Since the dexterity point doesn't effect the success rate as intented this sacrifice falls purposeless and that ''unique'' weapon stuck in emptiness. With the current mechanics there is no point using Dark Vane at all. If we are insist to put that weapon into the game with these bonusses then we are spending our data base for nothing and frustrating the users; erase it. My suggestion is to modify those beautiful weapons into something meaningful like adding AP and/or effective bonuses and make them alive again. These weapons are graphically well designed weapons. Their shapes and appereances are casting good vibes and calling good memories in the users minds and hearts. I don't mean to make those weps modify hugely and turn them into something OP but making them something ''desired'' and ''meaningfull' again with some little touches. For example; Dark Vane's base damage could be same with the Shard, Gigantic axe's dexterity bonus can be changed into STR or Ron's staff's Dex bonus to additional elemental damages etc. There is an opportunity in this topic to make this server to show its' quality with such little effort by leaning on minor details
  6. Ping differences may cause this. @atacodelejos shared a video of me and its appearent i caught him when his lightfeet ended but he sees there is a huge gap between us eventho there is none.
  7. Hey @nikos32, According to my experience assasins are getting slowed/stunned with an immensely high rate. It doesn't matter if i use magic shield skill and/or wield a scorpion shield on top of that; i'm getting stunned almost every light attack or slowed even with the slightest suspicion of ice attack happened to casted around me... In rush hours slowing/stunning skills are used in everywhere and assasins have no protection against it since the resistances doesn't work as intented. No matter how much resistance an assasin have the result is almost the same. Also, archers' ice/Lr shot skills has relatively low cooldown time and they are able to bomb around with those skills; some of them doesn't even bother themselves to use regular attack skills of them in combat. With these slow/stun rates, especially assasins, have no use except to kill farmers all day long repeatedly. Assasins should have been able to deal good amount of damage in short time and receive high damages in return and we have that already, which is good, healthy and accepted. But the slow/stun rates enforcing this class to be casted out of main pk in rush hours where is slow/stun skill are used widely by almost every class with high success rates. I do not imply assasin should never got slowed or stunned but the rates are high and needs to be regulated.
  8. Char Name: ZOPA Date/Time: 08/01/2024 -- between 03:00 and 04:00 Issue: Yellow chest has been sold instead of gold coin beneath it.
  9. One can throw a yellow chest to the sundries and the chest be sold without a confirmation. Mine was standing right below a gold coin and got sold to the sundries instead of it. It needs a preventive confirmation screen. Thanks in advance.
  10. Int priestess are too weak, Battle priestess are OP according to my assasin experience. There is no need a priest to go int build since they recieve almost the same damage and shares the same skill failure rate with the BP, yet BPs can use its' OP attack as a defensive fashion to successfully repel a top rated assasin with their nonsense items.
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