Posts posted by mindkrash
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Update to this. I haven't been stunned randomly in a long time OR had any type of speed glitch. Maybe someone else can help with information on this issue if it continues for anyone else.
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Nikos, could it be possible that this version of KO is using an older version of DirectX? I've noticed some KO versions have options to select DirectX 11/12 and also are using a 64 bit version of Knight Online. Just food for thought.
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Around 5:00 server time on 9.22.22 I accidently deleted Iron Bow +8 on character 'Krashh' to Sundries
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2 minutes ago, MrCalaMiTY said:
Thats pretty much my POV while i play working
Hahaha. Thats horrible.
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Topic is pretty spot on. Compared to last database I can't recall one time where isiloon or felankor had PK over it. During this database you have about 34 sins waiting for first drains. No actual PK..just playing for the drops. And, I understand its part of the game, but it is also very boring after the bosses are dead 95% of the player base goes back to moradon to wait 7-9 hours until the next respawn.
I remember many times last database we would fight over isiloon or felankor for about 2 hours until someone got the drop. It actually felt like you ACHIEVED something.
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Recorded on a Dorito chip.
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1 hour ago, nikos32 said:
I still do not understand why there are people thinking that's patch.
Probably because of this...
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This is copy/pasted from a friend in clan @nikos32
-- 2022/09/10 19:57:04 [Game Debug] c:\users\karav\desktop\professionalko client\professionalko\item\2_6103_20_0.n3cpart - Can't open file (read)
-- 2022/09/10 19:57:06 [SOACS Info] Glitch detected, character locked
[2:05 PM]
-- 2022/09/10 19:56:13 [Game Debug] invalid file handle(-1) - Can't open texture file(c:\users\karav\desktop\professionalko client\professionalko\symbol_us\s_1_15046_0.dxt)
-- 2022/09/10 19:56:14 [SOACS Info] Glitch detected, character locke -
Is this error code in game or inside the soacs log?
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I can confirm no box was visible and no orc sins as well.
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bump for friendly and gg players!
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I've already applied the file. Not sure why you are repasting the same thread?
EDIT:
If you are referring to this post. "Next time your character gets stunned "for no reason", open soacslog.txt and copy-paste (or video record it) the error code that you see right above the "Glitch detected, character locked" message."
There is no error code above "Glitch detected, character locked" message."
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I've returned to say I'm still having the random freezing in CZ. Sometimes I can just be walking and will freeze.
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So far I have not froze randomly in CZ since I've applied this patch @nikos32
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i will download and post back here with an update asap.
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Has the Ascalon weapon range been nerfed? Was it 2.00 before the update? I can’t recall.
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I think only the 5-3 arrow hit detection and casting time of 70 skill should be adjusted. I hit warriors around 600 without torment, mages about 900-1k without torment. I think damage increase for the lvl 70 skill would be a bad idea. It just promotes archers to z-skill. I'm all for balancing the archer class because some people enjoy playing it and its only fair to those players.
Also, I've seen it discussed a few times in the shout box, but I've noticed and some of my clan mates that our character randomly gets stunned in CZ. Sometimes you won't get hit by anything and your character just suddenly stops moving.
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I agree with Ms. Molly. We need her to look cute in her summer dress for her mage.
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Hey mate. It’s currently being voted on to update the beginner gear on the home page. Just make sure you log in by the panel so you can vote!
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Another temp fix that might help some players with FPS issues is to delete the ability_bs62.fxb in your 'effects' folder. This will remove the very annoying helish flash from BPs.
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Did you add Knight Online to Windows Defender 'exclusion' list? It might help you,
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+1 on buffing Booros and DMs.
Can we all agree to change Titans back to the old way? Just let Titans drop exceptional weapons at +1.
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molly molly
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Yeah, 45 elemental dmg is nice. To make BDW rings +1 for melee would probably be the same price or a little more gbs.
3k bravery, 30x essence of each to attempt BDW ring +1 at 30% success rate. You do the math.
Dev Diaries #3
in [Announcements] - [Anuncios] - [Duyurular]
Posted
I do think 500 players at the moment is way too many with the current population. When the server had 200-300 players both nations this wasn’t an issue but with 20 to sometimes 30 players both sides is time consuming. Also, for the players that have continued to pk and farm on your server should be rewarded with some type of adjustment.
Also, at the current rate of how PK is working if Isiloon or Felankor is not up there isn’t much activity in bowl. I think most active players would agree with this.
Either way, this is still one of if not the best over all servers. We just need some small adjustments to farm and Trina’s to improve it.