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mindkrash

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Posts posted by mindkrash

  1. 1 hour ago, nikos32 said:

    Making things easier for end-game content does not help anybody I think.

    What prevents you from killing 400 DM , 350 Titans, 300 Booros or 500 enemy players for a trina's piece ?

    I do think 500 players at the moment is way too many with the current population. When the server had 200-300 players both nations this wasn’t an issue but with 20 to sometimes 30 players both sides is time consuming. Also, for the players that have continued to pk and farm on your server should be rewarded with some type of adjustment. 
     

    Also, at the current rate of how PK is working if Isiloon or Felankor is not up there isn’t much activity in bowl. I think most active players would agree with this. 

    Either way, this is still one of if not the best over all servers. We just need some small adjustments to farm and Trina’s to improve it. 

  2. Topic is pretty spot on. Compared to last database I can't recall one time where isiloon or felankor had PK over it. During this database you have about 34 sins waiting for first drains. No actual PK..just playing for the drops. And, I understand its part of the game, but it is also very boring after the bosses are dead 95% of the player base goes back to moradon to wait 7-9 hours until the next respawn.

    I remember many times last database we would fight over isiloon or felankor for about 2 hours until someone got the drop. It actually felt like you ACHIEVED something.

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  3. This is copy/pasted from a friend in clan @nikos32

    -- 2022/09/10 19:57:04 [Game Debug] c:\users\karav\desktop\professionalko client\professionalko\item\2_6103_20_0.n3cpart - Can't open file (read)
    -- 2022/09/10 19:57:06 [SOACS Info] Glitch detected, character locked
    [2:05 PM]
    -- 2022/09/10 19:56:13 [Game Debug] invalid file handle(-1) - Can't open texture file(c:\users\karav\desktop\professionalko client\professionalko\symbol_us\s_1_15046_0.dxt)
    -- 2022/09/10 19:56:14 [SOACS Info] Glitch detected, character locke

  4. I've already applied the file. Not sure why you are repasting the same thread?

     

    EDIT:

    If you are referring to this post. "Next time your character gets stunned "for no reason", open soacslog.txt and copy-paste (or video record it) the error code that you see right above the "Glitch detected, character locked" message."

    There is no error code above "Glitch detected, character locked" message."

  5. I think only the 5-3 arrow hit detection and casting time of 70 skill should be adjusted. I hit warriors around 600 without torment, mages about 900-1k without torment. I think damage increase for the lvl 70 skill would be a bad idea. It just promotes archers to z-skill. I'm all for balancing the archer class because some people enjoy playing it and its only fair to those players.

     

    Also, I've seen it discussed a few times in the shout box, but I've noticed and some of my clan mates that our character randomly gets stunned in CZ. Sometimes you won't get hit by anything and your character just suddenly stops moving.

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