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Shady Boss

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Posts posted by Shady Boss

  1. 12 hours ago, Salocin said:

    ofc that sounds all realy gd good job @nikos32but till all that happend the server gets very empty and bored to death 

    yes sry that i am a negative mind again but pls check suggestion section were a over all very nice comunity discouss that  we need fast instand changes

    everybody want changes and having a talk about that and it feels liek its getting to 80 % ignore by you 

    felankor and isi should be as tanky as bif gate 2 mayjor changes all would agree on

    i strongly agree @nikos32there are many quality of life changes that the server could use work on before you drop your updates. Most average players don't even have valk and you want to make it stronger for the p2w players? Please give it some thought.

     

    Edit : But the updates do look fucking awesome!

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  2. 8 hours ago, Woot said:

    I'll just throw it right out there, my best class is sin.

    1 second cooldown on light feet is beyond stupid (like seriously one of if not the dumbest/idiotic updates to a class I have seen in all my years playing this game) It achieves absolutely NOTHING apart from giving all archers/sins a 1 way ticket back to safety when they fuck up and go too aggressive!

    Nikos should maybe just remove magic shield if the 1 second light feet cooldown remains, so that it would be at least somewhat possible to catch some of the rogues rofl...

     

    1 hour ago, MrCalaMiTY said:

    Removing Magic shield sounds too much agressive, a rework on the duration could fit imo. It could prevent an assasin to excess on self confidence for 30 seconds , such as could make easier to find if some1 has edited files regarding stuns/slows.

    The idea is to restore the class to its balanced state, not fiddle with it further xD

  3. I've played this game on a competitive level since 2004. I've played every class (except archer) to a competitive level.
    The fact you are even trying to fight a case for the rogues and calling this balanced tells me that you guys have not done that. 
    Anyone with half a brain can tell that this rogue server needs to have the rains taken hold of and fucking reeled in. 

    1 hour ago, GLaDiaToR888 said:

    Well I personally feel in pk it doesn't make a big deference but if you're going to say that rog can always escape from pk that's not true unless the rog is pretty good or using something. Now how are we to escape when 3-4 warrior's descent on another rog + priest db + leg cut and then scream? 

    If a rogue goes into the range of 3-4 warriors or a potential target they can decent on he should be paying the price. Its impossible to land a scream / leg cut after a cure and unless you literally slow them 3-4 times in a row (with warriors? xD) 9/10 they're going to live. I'm strictly talking about PvP / PK in this post. I don't care about sins for bosses that's been a thing since day.

     

    9 hours ago, M52 said:

    i dont like topic like this because its always the same blablabla

    if main war = rogue too op, reduce lightfeet blablabla pt of archers are too op blablabla

    if main rogue = warrior too op, way too tank, fking legcut/scream blablabla

    reduce ice/stun chance ( everyone say that )

    every time is the same *#@(

    just my opnion :D

    So far the rogues I have 1vs1d (where a rogue shines) with somewhat equal gear I am losing every time. 

    Topic isn't at all about ice / stun rate, but if that's what needs to happen in order to reel in this light feet shenanigans then I am more than down (my 2nd char is a lightning mage) 

     

     

    4 hours ago, Sky said:

    As i said a lot time ago, light feet should be fixed, my main is assas, but have 1 second cold down at light feet, isnt normal, also if i dont remember nikos said he should delete the cold down then can put normal cold down again, it should take time, but i hope he put normal light feet again 

    Here is a guy with a brain.

     

    4 hours ago, mindkrash said:

    Topic is pretty spot on. Compared to last database I can't recall one time where isiloon or felankor had PK over it. During this database you have about 34 sins waiting for first drains. No actual PK..just playing for the drops. And, I understand its part of the game, but it is also very boring after the bosses are dead 95% of the player base goes back to moradon to wait 7-9 hours until the next respawn.

    I remember many times last database we would fight over isiloon or felankor for about 2 hours until someone got the drop. It actually felt like you ACHIEVED something.

    Generally with the higher population and having 10-15 drainers instead of 4-5 is creating this issue tho, its always been apart of the game as you said other servers have tried to counter this by disabling drains on mobs / bosses. I feel that is an issue for another topic tho.

     

  4. I understand you changed the light feet cooldown to make rogue's viable in warrior parties. 

    But that is not what is happening, instead you have 25 rogues running around that are unkillable because every slow means nothing against them. 

    I was very skeptical about this change at first as I thought it could create an interesting dynamic to the pvp in the game, but it does not it is just horrible.

    Please consider re-verting this change for the good of the pk :D

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  5. On 9/10/2022 at 6:01 PM, nikos32 said:

    staffs are equal because they are fire/ice/lightning. 

    poison is the most common element in vanilla ko and most of item bonuses were set based on this.

    we need more feedback about it.

    I defo agree with him, the stats should be made equal for the other elements to strive towards and equal playing field or the blue shards should drop alot easier and leave them as they are.

  6. 12 hours ago, Salocin said:

    Hi all these are my personal suggestion to the server to improve the gameplay for all

    • remove monsterstone drop notice no hints for raiders pls
    • remove dragonbone&leather from monsterstone drop --only drop in biffrost juraid(leather) and dm(dragonbone) so  dm becomes intresting farm biff farm and changes market abit
    • add bravery to monsterstone  more begginer frindly  to get easier to the milestone of farming 6000 bravery 
    • improve beginner gear -- beginners need some love to maybe stick to server 
    • remove light feed cd 1 sec make original cd -- no need to explain when main pk time is over its a stupid rouge server
    • lower spawntime  of all est bosses randomized after every spawn  &remove estland emc boss notice-- let weaker player have chance to close the gab to the very strong player more activity in boss check if u check alot have gd chance
    • colony zone chaosstone respawn reduce by 30 min -- more activity
    • ronark cz isi respawn reduce to --5h more activity more drops 
    • increase blue shard drop
    • bdw ring reforge change it to reforge to choose u element --way to expensive and maybe u get 3-6 times what u dont want :S
    • add trina quest to vice guard
    • improve cardinal beast bloodseeker borro dm titan(remove trash chitins) farm-- more options to farm big mobs need adjustance

    let me know what u guys think about it i personaly think if all those would be updatet within 1-2 days the server would be much much better

    regards to all of wish u the best ❤️

    Great suggestions all round. good post

  7. 30 minutes ago, GM_Thanos said:

    When the BF monument is destroyed by human nation, orc nation owns the BF gates at bowl. So, should we add another gate to towns which allows people to teleport to the BF? As you said they are struggling, and not having fun; because they cannot enter BF since orc nation kill them. Right?

    im talking about strictly INSIDE the bifrost and the way that plays, nothing else. this will be my last reply.

  8. 51 minutes ago, GM_Thanos said:

    But personally I never want to remove challange, fight.

    thats what it is, your personal opinion, the opinion of the players should matter just as much. im not talking about cz at all, cz has 2 things of interest, isiloon and rbg. 

    bifrost is the most important event right now for every single player in the server, if they are struggling with it and not having fun in my opinion that is not a good thing for the health and longevity of the server.

  9. 1 minute ago, GM_Thanos said:

    With respect to your idea, we should put another gates from CZ/RL towns to bowls. Because everyone does not have a TP mage in their party. Then this will be more fair? This is not about being fair. Events are already fair. But if we add gates from BF town to Gluttony spot, then what is the importance of the bridge on the lava? Where is the challange with your idea? Where is the fight with your idea? This is the nature of the Bifrost Event.

    i also agree, but the level of importance of bowl is nothing compared to bifrost and the way that bifrost is setup here is not your conventional bifrost, having 150 orcs and humans move from ego - glutton - wrath - sloth - lust in one giant KS fest is not what bifrost should be either, i think giving some diversity to the way this could be done would reduce alot of stress / frustration for most players. at the end of the day the game is about having fun, right? 

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  10. i think making a npc with 3 teleports, glutton, wrath, sloth spots would make bifrost alot more interesting, not every player / clan has the organization & members to take a tp mage to every single bifrost. putting in a npc like this would make it more fair and fun for all players trying to complete the CR / attend ultima fights. the more players that can have a real shot at the harder bosses the better in my opinion. 

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