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Showing content with the highest reputation on 01/20/2024 in all areas

  1. 4 points
  2. Fixed a disconnect issue caused on device loss (e.g. when your monitor turns off). Reworked official draw limit behaviour. Rather than only drawing the first X effects/objects attempted to be drawn, it now prioritises drawing the closest effects/objects, so you should no longer have an issue with your own or nearby skill effects not being drawn when the limit is low. It will now only affect those furthest away. Optimised font drawing behaviour to reduce unnecessary CPU usage. Improved anticheat behaviour on slower systems. Fixed an issue where disabling precaching could cause increased stutter on teleports (e.g. Descent). Note that precaching should only be disabled if memory usage is a concern. The primary purpose of having precaching enabled is to avoid having to load files on-demand, reducing stutter. This change helps to mitigate some of these problems, so that memory usage can still remain low, while fixing some of these unfortunate side-effects. Fixed a bug causing players to be unable to attack each other in the Clan Arena. The party commander mark ("1") is no longer shown while a player is stealthed and Lupine eyes is not active. The mark will be automatically shown again once the player unstealths or when Lupine eyes is enabled. Added an option for showing/hiding the Helis/Judgment target effect in the Options Editor. This setting can be found under "Graphics" -> "Render" and can be changed live. Added an option for toggling the use of ROFD short capes in the Options Editor. This setting can be found under "Graphics" -> "Render (extra)" under "Character models" and can be changed live. Note that this setting should be changed for both Low & High population areas as desired. Fixed a bug with walking on ladder trucks, causing players to either be unable to climb on, or fall through. Fixed the Discord presence update when initially logging in-game. It will no longer show players as being on a load screen after the initial load. Fixed some movement issues contributing to some visual desync. Corrected the visual attack power of the one-handed Javana and Gigantic Axes. UIs: Info box - fixed resize not enforcing minimum dimensions correctly after changing the UI scale. Durability - fixed default position & scale. Buff icons - fixed a couple of bugs with scaling causing the bar to be able to go offscreen.
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