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MrGOODCOMBO

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Posts posted by MrGOODCOMBO

  1. 23 minutes ago, Salocin said:

    i dont play myself war nope but warrior with 8 k hp a war have  to much hp stats and to less str no wonder no dmg

    some vs last abit yes but i like that u actually need to play together as team if u atack together the right time all  target 1 is droping fast low most time die( also 95% using mousemacro to perfect dmg in ultra fast time)  at this moment there is only short time for other players to tp or heal  or cure ofc and thats real pk for me  now give 5 warrior 200-300 dmg more and its deathmatch :D  and  in peak pk time u cannot vs 8v8 people come abush from all sides try make cr but at least u have possibilities to try with ur team to surive at least littel bit while u get sandwiched 

    You missundersting ,  the extra buff on mage at 100 % , its unfair since there is 0 buff to any other classes (at 100 % for like "x" gbs) 

  2. 5 hours ago, Salocin said:

    i get u point and opinion with the effort to farm to be usefull in pk it is kinda lame  

    but i also get mage opinion wait till jr comes soon and people start building valk and all people runn with at least god wings or war wings(they already are but still dieng aswell ) people gonna have so much crazy hp

    but lets say wings all the crazy hp dont exist a start of server mages with wood8 and goblin armor still own everyone crazy hard that time but they also squishy as fuk  

    BUT current state of server

    5 warrior together do 2500-3000 dmg per sec (thats 1 skill and 1 r) atm to a tanky player(decent tank priest or mage )  if  not tormented or maliced i think thats realy realy gd dmg stil

    idk what u guys need like a skill to 2 shoot everybody by urself?

     

     

    image a metteor from 5 mages how much dmg it does in a sec . 

  3. 10 hours ago, ThomasScamShelby said:

    Okay, I know bdw ring damage is shit but that bdw ring give 350 hps, 35 defs, 15 resist and 15 elemental damag XD. This bdw ring not a original item wtf.Also bf rings for only mages  30 damage 0 and 45 damage +1.Still nikos took our 20gbs for each fr??????????? Originally fr already gives 30 to 45 now 32 to 42????? For +1 nikos take our 60 gbs and give 3 less damage wtf is this? If you talk about damages yes I agree with you but If you talk about rings I'm gonna fuck every person who doesn't know the original bf rings.Last database I asked nikos to boost all classes damage ℅5 -10.He didnt. yes also bdw ring damage shit I agree but If nikos boost bdw ring, I want boost also thats the truth.I dont wanna see 7khp+ warrior walking like a God and hitting 2k with torment.If nikos boost warrior, he should boost other classes also

    make it more clear , so i can give the answer you looking for kardesim .

  4. 37 minutes ago, nikos32 said:

    and BF rings can only be equipped by mages in any KO you played before, so what does that even mean.

    long time to play usko , but according to steamko since you are avalable to use shio on otherclass (dunno for rest didnt check it ) , where is the point of this ? :D 

    Edit : 
    Long time to play usko so i have no idea if u are avalable to use it or not , according to steam i was few monthys ago u could use shio on a rogue didnt check the other bf rings , once you bring it up... whats the point of your post?

    • Confused 1
  5. 10 minutes ago, nikos32 said:

     

    You only have the opportunity to use LF again after using cure curse, because it's unfair for a rogue to be slower than a warrior/priest/mage while LF is not active.
    Ideally, LF's cooldown should reset when cure curse is used, but that's not possible yet, hence the reason why the LF's cooldown was reduced back then.

    it always been like that to any KO you were playing before . 

  6. 4 minutes ago, Bhromka said:

    I'm supoorting this part. I think if mages can boost their ring with rhodium warrior and sins have to be boost their rings with this way. Cause with elemental rings mage's staff boosting like 150 dmg melee class with elemental ring taking 40 dmg boost. At least with that boost all classes can hit a little bit more and ppl can give effort for their chars. Cause all items gives too much tankiness when we adding some item to our char only getting more tankier. All classes need more dmg. I'm saying this like last 3 database. All classes hitting too low the game have to be more dynamic at MyKO patch. 

    This part of boosting happens last data beacause my friend @ThomasScamShelby and his team were crying over and over for their damage , complaing about EXEPTIONAl weapns , which they also have (forgot to say that in last data base ) so after all , nikos gave them this buff.

  7. 9 minutes ago, nikos32 said:

    The duration of light feet is 10 seconds so there's no actual benefits from LF's cooldown being 1s.

    You only have the opportunity to use LF again after using cure curse, because it's unfair for a rogue to be slower than a warrior/priest/mage while LF is not active.
    Ideally, LF's cooldown should reset when cure curse is used, but that's not possible yet, hence the reason why the LF's cooldown was reduced back then.

    So, giving an example like setting spike's CD to 1s literally makes no sense.

    then keep it on 10 , even if it was 2 second and you change it to 1 so not a benefit but its like nothing change ?  @nikos32 in case if you want to be fair for the classes around ur server , if not yeah keep it your way no any can complain about it ;) .

  8. never said to delete this mage ring for mages open ur eyes , the topic is about how fair is it or not , so before you start getting it person of ur own class " mage , rogue or other be sure wtf u write for " 

    once there is a buff for mages out of no where , put the same buff for other classes ( once you wanna boost something do the same thing for everyone )

  9. 3 hours ago, Ragnar said:

    So you basically play warrior and you want buff on warrior and nerf the other classes,funny brain haha.

    I would agree to buff warrior if rogues get buffed aswell,i get spam 750 dmg from warriors while i do a 750 spike each 10 seconds,how is that balanced to you while you have 2-3k more hp/mana,200 more def etc?

    Ur light feet cd is same as minor and u keep writing about , sure make spike 1 cd too ?

    nerf other classes ? its a buff just for mages that doesnt exit to any server .

     

  10. 19 minutes ago, Panchovilla said:

    yes , now mages die for 3 hit with torment, put him request nikos , so mages can die like 2 hit :) 

    also mages need to hit under 900 damage with meteor to 8000 hps warrior and he can play and walk easy in bowl and do farm bravery :)

     

    Anyway , I play all class in this DB , balance is good now .

    Make sure that my gear is like x10 ur gear of the mage , and if u got pt cure like most of the mage pt , u die in 6 hit while u press pots , and warrior die insta from 6 mages , we know that thx for ur infomasion , the problem is about extra buffs on mages which is only for you.. 

    • Ban 1
  11. 1 hour ago, Sky said:

    Every class have different ways to play as bp have strong ap with low def, warriors have normal ap with good def, assas have good dmg if have 2-3 at one pt and chase one, about what fair game u talking about, as i said u cannot compare dmg at one boss if u dont try with every class u know that archer can hit around 1200 dmg at isi per second.? or bp can hit 800-900, warriors around 500-600, assas depend of skills hit 1.2k - 600 dmg

    If u talking about fair dmg at bosses as isiloon, felankor first u need to try dmgs with each class before write nonsense here

    As i said, is easy write like that, just make a mage and compare dmgs, cannot just write about elemental dmg without test for urself

    i love the way you know this game for real , u accepting warrior be usless with better gear from you (as rogue) , but you dont accept mages to hit like warriors , you understend the buff because you played the mage ? test the mage ? Thats how you know the game ? Teeach meee more please !!! but in private since this topic is not about teech me what is ok  by your side  , but whats fair for all the clasess .  

  12. 8 minutes ago, Sky said:

    Before u talk about elemental dmgs u should make a mage and test skills, i already did this last db with bdw rings flame mage with different staff, lycaon, woe and legendary +7 there isnt a big difference 

    its way big differnt according to meele classes who havent any kind of 17 extra element dmg on 100 % succes. 

    According to @nikos32 profko is element dmg server , however he prefair to give 17 extra element dmg at 100 % succes rate only to mages , how fair it looks to you ? 

  13. 7 minutes ago, Sky said:

    Isnt fair to meles also did u know how much one warrior hit bosses as isiloon, felankor or ultima comparing with bps, archers or even assas.? learn a bit about game isnt bad, 4-5 bps can ks 1 pt isiloon if they attack first and keep the dmg even assasins, warriors also, it made to keep the pk alive isnt about who have adventage or not

    About sin and warrior everywhere warriors cannot kill a assin in vs even at usko if assasin know how use their skills

    since im not playing SIN i dont care if he change or not , is not fair for the rest class thats the point you dont understend . 
    if u like dmg of bp or you think is way too OP , go bp and die like worm if you feel ok with that , ur own decision i dont mind at all. 

    So the fact that you can kill a warrior with half of his gear it make sence for you , just check what was ur write about " learn a bit about game "  .

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