Jump to content

Woot

Premium Members
  • Posts

    19
  • Joined

  • Last visited

  • Country

    Estonia

Posts posted by Woot

  1. It matters not how many items one decides to upgrade in succession. 

    A "x" percent upgrade chance to succeed means there is a "x" percent PROBABILITY of successfully succeeding an upgrade. Say you replace x with 50... This means that every single attempt has a 50 percent chance of succeeding, it remains constant for each try. However, statistically speaking, the more attempts you make, the higher the likelihood of seeing success at least once over multiple tries.

    If you have a 3 percent chance of success on each upgrade and you do 14 upgrades, then the probability of succeeding at least once is approximately 44.71%, if you go full balls deep and do 100 upgrades, then the likelihood is approximately 95.29%. What I'm attempting to prove here is that you just need luck.

    I feel like the extremely difficult upgrade rates help in keeping hardcore fans of the server playing, if everyone maxed out everything in a matter of days or weeks, then everyone just quits much sooner and waits for a new release. But hey, who am I to even talk, I HATE THE ANVIL, I told myself a single rule, NO MORE UPGRADING.

    • ClapClap 1
  2. I'll just throw it right out there, my best class is sin.

    1 second cooldown on light feet is beyond stupid (like seriously one of if not the dumbest/idiotic updates to a class I have seen in all my years playing this game) It achieves absolutely NOTHING apart from giving all archers/sins a 1 way ticket back to safety when they fuck up and go too aggressive!

    Nikos should maybe just remove magic shield if the 1 second light feet cooldown remains, so that it would be at least somewhat possible to catch some of the rogues rofl (feel I should point out this part is full troll from my side)

    • Like 2
  3. Based on what I've noticed, this issue/bug tends to happen when just running/walking or when spamming and/or cancelling skills (ranged attacks 100% affect this as well).

    One funny interaction was with x3 OBL, when all 3 of them attacked me from distance with the lightning attack and I was permanently locked in place and getting the glitching error...

  4. 6 minutes ago, ThomasScamShelby said:

    I guess you tried +10 woe and +7 lycaon cuz I already tried woe and lycaon 7 in this server and last server and damage diff 20-40 xd

    How did you try it? Take 1 lucky man/girl with u to arena, nova with 1 staff 100 times, add the damages and divide by 100, then do the same with other staff and I can bet the damage diff will not be 20-40 rofl.

    • Sad 1
  5. Potentially not my place to comment on the given thread since I don't find myself to be a "proficient" mage player.

    A good mage team can always tip the scale of CSW, Bifrost or any kind of event in terms of PK in the current state of the server.

    My personal opinion is that mages do not need any kind of damage increase. For instance, one of our mages has a WOE+8 and dual flame rings, dude legit novas for like 1.2-1.7K dmg.

    Naturally nobody else has a WOE+8 last time I checked, but many of us do have WOE+7's. I have tested both Lycaon +7 and WOE+7 and can say that WOE+7 in general hits MUCH harder. If you use Lycaon +7 you are geared for Mage vs Mage. If you want to wipe strong melee's go with WOE build. I can guarantee that if you guys had x7 mages with x7 WOE+7, each nova rotation will do anywhere between 500-2000 more dmg when combined between 7 mages (there is always a slight RNG factor involved, but that is the same with all classes).

    IMO, the balance between classes is properly in place, apart from assassins who are impossible for other classes to kill in 1vs1

    Cheers

  6. 5 hours ago, nikos32 said:

    The point is that players don't PK for the rewards, I don't see why a shell armor +4 is useless, unless everyone now has shell set +8 and I'm not aware of it ? Sure it is not a good reward like a trina's piece or a blue treasure chest but it's better than nothing right ?

    I would still say that shell armor +4 for such a high tier reward is the same as getting nothing to begin with. Statistically speaking, the chances of making a +4 item to +8 without a trina is literally 0.000315% which means you have a 99.999685% chance of burning it. In other words, there is a 99.999675% chance of getting nothing. If you used a trina since +4 all the way to +8 then it would be 99.997% chance of getting nothing + wasting 4 trinas :D if you succeeded all the way to +7 and burned to +8.

    Cheers

  7. 4 hours ago, ThomasScamShelby said:

    Nikos let me know you boosted all drops in bf fragments? Like high class items or you just boosted unique?If you boost all items thats nothing cuz every drops still have same chance

    I may have misunderstood your reply a bit, but Nikos didn't say he boosted all drops or any drops for BF fragments.

    He just said answered what is the difference between ordinary exchange and boosted exchange (+ 15M).

    Essentially, boosted exchange doubles the chances for getting a good item. My guess is that "good item" refers to unique items (BF rings and unique weapons, gold bar and transformation scroll). So for instance, if with regular exchange, the chances of getting a "good item" is 0.30%, then with boosted exchange getting a "good item" is 0.60%.

    Cheers

  8. Hi,

    I've just been wondering what exactly are the percentages of dropping a unique item from any of the fragments?

    Also, what exactly is the difference of just exchanging the fragment vs adding 15M? Does it increase chances of getting a BF item, if so how much does it increase the chances?

    I'm mainly asking since personally haven't noticed any difference in terms of luck what so ever since last launch.

    If this is something that isn't supposed to be revealed, then it is understandable. Mainly just curious if my luck indeed is extremely rotten when it comes to BF drops :D.

    Cheers

  9. Hi,

    I have a feeling this topic may have been brought up in the past already so apologies in advance if this has been decided and set in stone.

    Mainly just wish to understand why monthly ladder point rewards have a chance to drop utterly garbage items (chitins, shells etc)? Since last launch I personally don't remember ever dropping anything rewarding after exchanging knight medal/royal knight medal/kings medal. IMO these medals should always at least drop a unique item or at least something worthwhile. You pk for a month and end up getting rewarded a chitin piece smh...

    Cheers

    • Like 4
  10. 1 hour ago, ngnktn said:

    Could you delete all csw walls?

    I honestly don't even understand if you are attempting to be sarcastic?

    My take on it is that you are just plain stupid.

    Keep up the good work Nikos. Happy to see updates constantly being rolled out to improve the server.

    Cheers

  11. 6 minutes ago, Oxijean said:

    Cry one more time. Niko will help u again. How do we know this ? ZUHAHAHAHAHA

    Nobody is crying. Only u and 4-5 other moppets cry in any thread that gets started in the forums around suggestions/bug reports.

    Regardless, congratulations for winning the CSW Gamblers.

    Regarding the bug that has been mentioned, it did happen, even to me I might add - Crystal was destroyed and I wasn't teleported to town. Something for Nikos to have a look at and fix for the next CSW.

    I would just like to say as well that this CSW was really fun and it actually felt like a proper CSW now. Good luck and have fun in the next ones!

    Cheers

     

    • Like 2
    • Sad 1
  12. 1 hour ago, Majesty said:

    It's not a big deal, sitting a merchant account at moradon or somewhere else. Only 250x merchant tokens required. That means 125x merchant token[2]. If you merchant 8 hours a day while sleeping, you can get them in 7 days.

    Maybe I misunderstood what you meant, but...

    I still need 250x merchant token [2] to get wings of hero. In other words I would already have the wings if there was no merchant token [1] or [2] separately. 8 hours a day means that u get 16 tokens (1 every half an hour) 250/16 = 2 weeks + roughly 2 days.

    Don't get me wrong though, I'm not complaining or anything of such on this entire subject. Just sharing my view that merchant token [1] and [2] caused a negative experience for me personally (It was my own fault for it as well since I didn't even know [1] and [2] existed, if I heard it right, there should be [3] coming as well at some point).

    Cheers

  13. 27 minutes ago, Majesty said:

    You need merchant tokens[2]. and its not hard to collect them.

    Kind of disagree that merchant tokens are not hard to collect. I mean it depends who you ask obviously.

    I'm generally not the type of player who merchants all day everyday with a second account like some do (that just isn't me, but recently I had no choice but to follow the trend).

    In addition to that, I have no idea why different versions of merchant tokens are even needed? I was only collecting them to upgrade wings to begin with, only to find out that I suddenly had roughly 200 merchant token 1's and 50 merchant token 2's. Like seriously, why? Now I have 150 merchant token 2's instead of 250 GENERIC MERCHANT TOKENS and cannot get the wings yet as a result. Sure, lets do more pointless merchanting with an hp potion or enchant scroll selling at 10gb...

    Cheers

     

  14. 19 hours ago, Aussie said:

    you might want to check the statue's in Moradon before making these comments :)

    @Aussie How is your reply even remotely connected to what I posted on the thread? Or any of NotSoBad replies to the rest of us for that matter?

    After reading through the entire thread (3 pages), I'm failing to grasp how any of the negative replies are even connected to the topic that was posted? To me it just seems that there are a few keyboard warriors with a bad case of loquaciousness.

    In a last ditch effort to hopefully get this thread back on track, let me try to break the problem down in simple words so that "everyone" can understand why this thread got started and what the problem is with CSW.

    What should CSW be?

    • Simply put, attackers attack the castle while defenders defend the castle

    What CSW is currently?

    What is the problem with CSW?

    • Attackers have no counter play to breach the castle

    I won't be responding any more to the thread after this. Whatever happens happens, at least I tried.

    P.S I give 0 fucks who owns the castle/who gets the crappy drops from ISI or who jerks off in the crystal room during Saturday evening. All I want is for a action packed back and forth CSW.

    • Like 3
  15. Silly question IMO, in terms of the virus part I mean.

    AV programs at their very core are designed to detect literally anything nowadays so that not so proficient individuals using a PC won't cock up their system. Whatever application you run on your PC that isn't verified or properly detected by the AV software verifies the entity as malicious.

    Not exactly 100% sure, but the situation in this case should be considered as a false positive threat.

    Cheers

×
×
  • Create New...