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  3. Hello fellow adventurers, I've been observing a noticeable imbalance in player distribution between the Human and Karus factions during nighttime in the Bowl area. Often, the number of Human players significantly outweighs Karus players, sometimes as drastically as 20-40 Humans to virtually no Karus presence. This disparity not only makes the gameplay challenging and less enjoyable for those switching to the Karus side but also negatively impacts the dynamics of night events and party formations. Proposed Solutions: Incentives for Playing Karus at Night: Could we consider introducing some form of incentives for players to either switch to the Karus side or encourage more Karus players to participate during nighttime? This could be in the form of experience boosts, unique drops, or other rewards that make playing the underrepresented faction more appealing. Dynamic Damage Bonus System: Another approach could be to implement a dynamic damage bonus system that adjusts based on the player ratio present in the Bowl. For example, if there's a significant imbalance, such as 40 Humans vs. 1 Karus, the Karus player(s) could receive a temporary damage boost of +50% or even +100%. This would be calculated through a fair and effective formula to ensure the bonus is proportional and only active during times of clear imbalance.This system aims to discourage one-sided gameplay by empowering the underrepresented side, making it more appealing for players to engage during off-peak hours. Such a mechanism would also deter players from switching accounts just to exploit incentives, as the benefits would be dynamically linked to real-time gameplay conditions. Potential Concerns: nikos32 raised a valid point about the possible implications of allowing players to login with secondary accounts to exploit these incentives. To address this, we might consider linking rewards or bonuses to account-specific metrics that reflect genuine gameplay efforts rather than momentary switches. Furthermore, while some players are skeptical about the impact on traditional gameplay dynamics (e.g., boss farming), the goal here is to enhance the overall experience by providing fair competitive conditions and maintaining engaging gameplay during all hours. This proposal is open for discussion, and I welcome all your thoughts and suggestions on how we can further refine these ideas to better balance the game environment. Your input is crucial, and with your help, we can ensure a more enjoyable and equitable experience for everyone. Thank you for considering this suggestion and looking forward to your feedback!
  4. If you don't have proof, you're talking in vain! My friend is nowhere to be found. He's playing as Human and Karus. https://professionalko.com/?page=char&id=lxthorxl
  5. Are you serious? Are you really going to deny you and your friend PM me on game trying to buy items for me besides discord listen little boy I don’t need a proof it’s obvious that you guys wrote something about me only because you’re jealous and that’s affect Anyways, I’m not going to waste my time here talking to you anymore Also, I’m wondering where your friend disappeared all of a sudden the same day, he wrote all those things about me https://professionalko.com/?page=char&id=xTH0Rx
  6. Hello everyone, I’ve recently had an in-depth discussion on the Discord server with @nikos32 regarding some potential enhancements to our damage testing dummies, and I wanted to bring these ideas here to gather more feedback and perhaps see them implemented. Current Challenges:As it stands, accurately calculating DPS (Damage Per Second) on our dummies is somewhat cumbersome. The issues stem from dummies healing, the potential for failed attacks in combos, and the high variance in damage outcomes. This makes it difficult to assess true DPS reliably. Proposed Enhancements: 1. DPS Display Post-Attack: It would be beneficial to have a feature where the dummy displays the average DPS for a period (say, 5 seconds) after a player finishes their attacks. Here, “finishing the attacks” refers to the conclusion of a set sequence of attacks or a combat session—determined by a specific number of attacks, a duration of continuous combat, or when the player chooses to end the sequence manually. 2. Stat Displays on Dummies: Knowing the defense and resist stats of each dummy would also be immensely helpful. Currently, it appears that some dummies have unexpected resistances, notably to glacier attacks, which significantly affects damage calculations. For instance, Helenid attacks are registering about 50% less damage, which might indicate a bug or an oversight in dummy settings. 3. Real-Time DPS Indicator: A simpler, yet effective implementation could be a visual DPS counter that appears above the dummy during attack sequences. This feature would allow players to dynamically adjust their strategies to maximize DPS, fostering a competitive and collaborative environment among players. 4. Character Stat Mirroring: An added functionality could be the ability to set the dummy to mirror a player’s own stats, meaning the dummy would have identical resistances and armor. This would allow for more relevant and personalized testing. 5. Toggle for Max Damage Output: Another useful feature would be the option to disable the random damage factor during tests, enabling the dummy to always take maximum possible damage. This setting would help players evaluate the effectiveness of different weapon and item sets under ideal conditions. These enhancements could not only improve individual player experience but also aid developers in optimizing and balancing gameplay more effectively. I believe these suggestions could make our testing tools much more robust and user-friendly. What does everyone think? Your feedback is crucial to making these ideas better and perhaps getting them implemented. Thank you for considering these suggestions!
  7. With the amount of players we have on the server it is difficult to kill ultima with a drain, imagine without the drain? in this last bifrost which had practically no online players... it was difficult to get 15 players together. I dont understand the logic of this suggestion Complementing the idea, the drain is part of the game mechanics. I still don't understand why they removed the drain from the Isiloon, now you warriors want to remove the drain from the Ultima. How far will you ask? From now on, there will be no more drain on any boss? Let's remove the drain from eslant bosses too, maybe it will be fair for warriors... We can remove light feet too and a spike, so unfair
  8. Can you please provide concrete evidence of “offers we've been bothering you with for a long time to sell crap items”? This is the first time I'm messaging you on Discord and your offer is dollars :). The friend who opened the thread and I are proving what we claim with evidence. Can you show us a concrete proof of what you are defending yourself, other than what you say? In addition, I know who you bought the GB from in order to have those items. I was even with the person who sold it to you when I bought it. If @nikos32 has time to look at the detailed logs of his characters, he can easily see dozens of GB transfers to his character for free. But since I don't have any concrete evidence, I won't claim as you are trying to defend yourself without evidence.
  9. Sometimes when I try to set up a market with my mage (it's been happening frequently lately), when I click OK, the game crashes. By the way, I would like to point out that the box of the Isiloon we killed in the RLB Event on Saturday was not visible to anyone, a bug occurred.
  10. I played this server for seven years. I always had the best items and Nikos can look at my history. I never sold none of Them (XXviperxXX soulSurvivor black mamba )even when the server was finished, I always kept everything. The only reason I talk to you guys about money because you keep bugging me to sell u shit from the beginning of the server and u couldn’t afford even Iron bow +5 So to make sure you leave me alone and not bug me anymore I said what I said You guys playing this server To farm and sell shit so you wanna talk about me? and I don’t mind you’re gay friend to post what I wrote to him too. I still think you both are bitches and hypocrites. Everybody know me in the server for a really long time. I’ve been friends with everyone always polite to everyone But I had enough with bitches like you too
  11. Look at what he said after seeing the topic he complained about. https://ibb.co/8P6J7jz @nikos32
  12. Yesterday
  13. Ultima should be like isi too, Drain skill should not be used. Necessary health or defense adjustments must be made.
  14. True. Nation doesnt matter.Good weapon,shells and more doesnt matter.People efforting for the fight keeping enmys a way its really doesnt matter.Just few sin waiting there with inn winnig side.İmportant think is get in before then all and just drain and wait for a revard.İts look like not feir. Just turn off the drain on ultima like normal isilion.if the rogues still want to ultima!!! they can effort for it. Thank you.
  15. A suggestion First, Ultima drains makes things complicated since the 1st rogue who arrive drains and take the drop however its not a luck or the most damage doing an assassin with level 72 without any items can easily take the drop. who ever join 1st get the drop with 2 sins. The idea is closing the ultima drain like isiloons. Suggested idea. Regards, Sword
  16. but the problem is not only that leg cutting does not work, but even extends the assassin's skill lighfeet !!
  17. Ya zaten para yatırıp karakter dizmeye çalışan insanlara zarar vermek için bu hızda satmaya dolar çalıyor, eğer ve bazın da ürün satışı yasak ise bence charlarını satmaya calısan herkez araştırılmalı. TukeOwnz Geçen db bu yüzden sınırsız ban yemişti NOT = Muhtemel ihtimalle öğleri aktaracak kardeşim
  18. Discord konuşmaların da gb ile almam gerektiğini söylememe rağmen sürekli olarak dolar ile sattığını belirtti https://hizliresim.com/jwhgcu0
  19. legcut skill succes rate > Lightfeet = %5 legcut skill succes rate > No Lightfeet = %99 This slows down not only with the legcut skill but also with the mage ice skill If a correction is to be made, the success rate of the legcut skill should be increased while using the lightfeed skill
  20. Last week
  21. @Ronaldo Pertec você pega as essências em 3 bichos que nascem ao redor do bowl em cz. São 3: VRH Negative, GrowMaster e o Lezzzzzeeeek. Eles parecem um jogador só que bem grande. Quando você mata eles dropa 2 essências aleatórias. Além disso você pode pegar um anel de bifrost e derreter no npc Ali (em moradon). Cada anel derretido é convertido em 5 essências daquele anel. Exemplo: se você derreter um imir ring ele te dará 5 essências de raio.
  22. are u correct, but u can melt down bf ring's too to get 5 essence each ring
  23. Hi Nikos. I recently went to the arena with a friend. Me with wario and he with assassin. sk=we tried different combinations of weapons, resists and skills. /one of our members is Marosch. He is constantly trying something, doing statistics, etc./ we found out that the skill Scream or Leg cutting works, only if the Assasin skill light feet is not activated. on the contrary, if he already has this skill activated, Leg cutting causes his skill light feet to last as long as it lasts. while he was running around na and I alternately gave him Scream and Leg cutting his light feet was infinite, so it has the complete opposite effect of what it is supposed to have. in this case the assassins are unstoppable. could you look at it and possibly fix this bug? with thanks to Krestan_SK, member of TheFujara
  24. essence can also be droped from spirit bosses in bowl spirit growmaster spirit vhrnegative or spirit lezzzeek or somthing some one correct me if i am wrong
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