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BigOoof

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Posts posted by BigOoof

  1. Sorry, let me be clear. I would assume doing what I said would be or (soon to be) against ToS since they are trying to mitigate long term macro farm. I wasn't suggesting to anyone to do it, I just wanted to tell people what I think is happening with the programming. I also vaguely described how it would work because it's just a longggg round about way of creating a macro which would involve some simple coding knowledge most likely. Maybe these guys you see not getting tp'd to town are software engineers in their day job? idk

  2. People are dying to know and I think they deserve to since this wasn't voted on or anything so here it goes. I'm going to simplify this as much as possible so anyone can at least understand your probably not getting around it.

    1.) Putting movement keys in like W and S will do you no good.

    2.)Putting in mouse clicks will also do nothing for you.

    2.) Making your Macro timings random within non repetitive/trackable values won't help either.

    Why? Because the game isn't checking to see if you are pressing "X" value within a (lets say 1-30min) window. It is checking to see if your actual keyboard is pressed. Macros by most software will leave a "tell" that the keystroke you pressed is synthetic because it's sent differently than a keyboard and not coming from the actual hardware press. This is easy for any game to use to view macroing and isn't easy to bypass. The natural way in doing so would be to use scripting to send key presses that arrive as authentic but in fact are synthetic.....or if your real fancy it could be done without showing a press at all. Essentially meaning the script sent  Z 1 to the computer...it did it....but didn't show a trace of it.

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