Rejkz Posted April 8, 2025 Report Posted April 8, 2025 This relates to commands which can be used multiple times, like: .time, .premloot, .mutemerchant this is filtered out after 3rd or 4th attempt and command dont works eventually. Nothing big but annoying. 1 Quote
ESN Posted April 8, 2025 Report Posted April 8, 2025 The system is designed to prevent spam, meaning it blocks repeated messages to avoid unnecessary repetition. When you try to send the exact same message multiple times, the system recognizes it as a duplicate and prevents it from being sent. However, it's not blocking the exact words themselves, just the repetition. If you type something different — even something random, like "xaxaxaxa" — the system doesn't see it as a repeat, and it "resets" the filter. After that, you should be able to send the message you wanted to originally. It's not just about specific words like .mutemerchant, .time, or .claim—the system is focused on repetition. If you send the exact same message multiple times, the system will detect it as a duplicate and block it, regardless of the words you use. So, if you send a message 3 times in a row, even if the words are different, the system will recognize the pattern and prevent the 4th message from going through. The system is essentially trying to avoid spammy behavior, where the same content is sent too many times in a short period. If you want to send the same message again, you just need to break the pattern a little by typing something different (like a random word or space), and then the system will allow you to send the message again. In other words, the system isn't stopping you from using certain words, but it wants to ensure messages aren't sent in an identical pattern too many times. By changing the message slightly (even with random text), it allows you to send your original message afterward. Quote
Rejkz Posted April 8, 2025 Author Report Posted April 8, 2025 I understand how this works and I was workaround it many times. However it's silly to block game commands especially that they are designed as toggles. It just annoying because you don't count it how many times it was used. Most likely you know that hitting max based on lack of reaction. Then putting something different and than game command again. Quote
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