Pwnd Posted February 10, 2025 Report Posted February 10, 2025 Might be an unpopular opinion, but I think if a player dies to a guard tower it should still end their kill streak. Right now there are rogues that spend most of their time spike towning low geared/new players all day every day. Kill streak increases the NP gained which negates the NP lost from dying to the towers. If you die in CZ whether it be to another player, monster, or the towers I suggest it ends the killstreak. 4 1 Quote
JustAnotherTurk Posted February 10, 2025 Report Posted February 10, 2025 I agree, the BB dingleberries just farm town spikes all day/night. Or have another counter for k/d/tower so we can see the cuckiest of town spikes Quote
Timur Posted February 11, 2025 Report Posted February 11, 2025 Spoiler I agree. The subject is quite logical. I wish there was a management that listened to the old and knowledgeable players of the game. Quote
Administrators nikos32 Posted February 11, 2025 Administrators Report Posted February 11, 2025 genuinely a good idea. 3 Quote
Slapped Posted February 12, 2025 Report Posted February 12, 2025 Dont think it should be a thing at all, town spikes are normal throughout all servers Quote
Pwnd Posted February 13, 2025 Author Report Posted February 13, 2025 18 hours ago, Slapped said: Dont think it should be a thing at all, town spikes are normal throughout all servers This is more along the lines of "Kill streaks" meaning kills without dying. Not saying stop town spikes. That's to be expected, but if you die the kill streak should end regardless of how you die. 1 Quote
Hermdigi Posted February 27, 2025 Report Posted February 27, 2025 I also think this is a great idea. Death is a death in cz. Would even say a mob could end this streak (die to Isiloon etc). Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.