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  • Made improvements to address the issue from last night, where monsters and NPCs disappeared for a few minutes.
  • Improved region update behaviour by making regions dynamically update as players move, for better performance and responsiveness.
  • Fixed an issue that caused inconsistent player detection by monsters and NPCs, allowing enemies to move further into town bases than normal, without being attacked by guard towers from the correct distance.
  • Fixed a collision issue where magic effects (such as fire arrows) cast by certain monsters or NPCs (like Guard Towers) were visible when hitting other players, but not when hitting your own character.
  • Fixed an issue where a Duration Increase Item might have been consumed, even though it wouldn't extend the duration of the skill it was applied to.
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