Jump to content

Recommended Posts

  • Administrators
Posted
  • Fixed an official bug where monsters' (that had died while de-buffed) current HP was being reset to the de-buffed max HP instead of their actual max HP upon respawn, causing them to respawn with partially depleted HP that would slowly recover.
  • Fixed an issue that prevented monsters from being properly detected during special occasions (such as CTF/CTEF events, CSW, etc.), which affected their removal and other related actions.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...