Administrators nikos32 Posted December 31, 2024 Administrators Report Posted December 31, 2024 Damage received from enemy player DoT effects, as well as from monsters, will now display the attacker's name on the information window. If the attacker is not near your region, it will not display the attacker's name, but at least it will display the amount of damage received (officially, it would not display anything at all in this case). Updated the scaling of certain UI elements, like images and tooltips to match with the latest official versions' behaviour. You can no longer earn NPs in the Deathmatch event when killing enemies, but only once every minute and at the end of the event if you make it in the top 5. Characters leaving from the Last Nation Standing event under certain conditions may not receive rewards if their nation happens to be the winning nation. The winning nation in the Last Nation Standing event may not earn any rewards if abuse is detected, such as winning the event with a score of 1:0. Reduced the required distance for party members to count monster kills toward their quest progress by half. The respawn time of NPC Metrodora [Buffs] is now much shorter in CZ and RL. Added HP bonus, Cold resistance, and Poison resistance to the Syphioric Shield. Added NPCs [Blacksmith] Galrindir and Fendril in CZ and RL Town Bases. Unlike Moradon’s Eldrindir, those two can only exchange Valkyrie, Gryphon, and Bahamut armor pieces. The slow rate of master skills (such as Scream) has been increased. Their rate used to be lower because they require fewer skill points, which is quite an unfair official issue. Fixed an issue where CZ/RL monuments could be hit by AoE damage, even when the attacker's nation was the same as the monuments'. Fixed a very rare issue where a clan in a clan war would earn double points per kill. This has only occurred once, making the cause unclear. There's a chance a clan might appear twice in the clan rankings until the issue is fully addressed, but no benefits will be gained from it. Fixed an issue where a few monster skills, like Orc Bandit Leader's MP drain skill, would stun characters. Fixed a DirectX 9 issue where snowflakes did not appear during snowy weather. Fixed an official issue where the character would continue moving when the Power-Up Store opened; movement now properly stops when it opens. Fixed an issue that caused online rewards to stop when the War Invasion ended, following the server updates on December 23. The ProfessionalKO team wishes you all a happy and healthy new year! 2 1 Quote
Immune Posted December 31, 2024 Report Posted December 31, 2024 You can no longer earn NPs in the Deathmatch event when killing enemies, but only once every minute and at the end of the event if you make it in the top 5. Is this change working as intended? I think you might need to check it 1 Quote
Administrators nikos32 Posted January 1 Author Administrators Report Posted January 1 6 hours ago, Immune said: You can no longer earn NPs in the Deathmatch event when killing enemies, but only once every minute and at the end of the event if you make it in the top 5. Is this change working as intended? I think you might need to check it How many NPs were you receiving? Quote
Immune Posted January 1 Report Posted January 1 I was drinking I dont remember xd but I think it was around 150-200 per kill, I'll check on next dm to make sure and post here Quote
Immune Posted January 1 Report Posted January 1 (edited) It varied from 203 to 205 and 207 (I guess it increases as more people joins?) per kill. I dont recall getting any NP for being top 5, I was always top 1. I did get 250np at the end for winning it. There were LOTS of ppl in these DMs, so I assume other people were aware of the NP increase, so if you're going to adjust NPs please go through everyone attended not just me cuz Im the one reporting the bug xd Edited January 1 by Immune 1 Quote
Administrators nikos32 Posted January 2 Author Administrators Report Posted January 2 @Immune the issue has been addressed. you were actually receiving 100, 105, and 107 NPs, respectively, which uncovered another issue that shouldn't have occurred. thank you for your report, and don't worry, the NPs will be deducted from all participants once the patch is applied. 1 Quote
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