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Especially mage skill %99 successful this is so annoying  we playing each other we dont play crowd mage teams on server since 8 months.

Just one mage dominated all melee members,commander priest is always casting failed we try to fight and 3 sec standing  2 sec later again we dont enjoy anymore this situation

if you have some complain about mages skill or etc pls comments this topic guys !

we have maintaince soon.

Best respects.

@nikos32 @GM_Thanos

Edited by TREX
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Sana katıldığım nokta büyücü becerilerinde problem olduğu kısmı. 72 skili cok fazla hata veriyor, büyücü damageleri düzeltilmeli çünkü az vurmakta. Uzun süredir serwerda büyücü ekip olmadığı için bunun farkında değilsiniz. Büyücüler sadece farm slotlarında takılan ve serwer boş iken onları 8 kişi basıp zevk alınması için tasarlanmamış olmalı değil mi ? Black chitin itemlerinde bile büyücülere adaletsizlik yapılmış durumda. Tüm karakterlerin black chitinlerinde 2 bonus mevcut iken büyücülerde tek bonus mevcut ve bu diğer karakterler için pozitif ayrımcılık yaratmış durumda zaten. Büyücüler için gerekli pozitif düzenleme yapılmaz ise oynayan 1 party büyücüde oynayamaz hale gelecektir kısa süre içerisinde. Lütfen büyücüleri gerçekçi haline getirin ve büyücülerin oyuna renk katmasına müsade edin. İyi oyunlar.

1 büyücüden daha kötü olan şey 2 büyücüdür. :)

 

Where I agree with you is the part where there is a problem with your mage skills. His skill 72 gives a lot of errors, mage damage needs to be fixed because he hits less You are not aware of this, as there has been no wizard team in the serwer for a long time. Sorcerers must not have been designed to be installed only in farm slots and to be enjoyed by 8 people while the server is empty, right? Injustice has been done to mages even with black chitin items. While there are 2 bonuses in the black chitins of all characters, there is only one bonus in the wizards and this has already created positive discrimination for other characters. If the necessary positive arrangement is not made for the magicians, 1 party will be unable to play the magician in a short time. Please make the mages realistic and let the mages spice up the game. Good games.

Worse than 1 mage is 2 mage. :)

 

 

Edited by prada
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Oyun boyunca 2 tane mage seni oynattı durdu. Onlar kilitledi sen vurdun. Onlar yavaşlattı sen vurdun. Sen ölecektin onlar TP oynadı. Herhangi bir problem yoktu.
Yalnız kalınca ilk hedef mageler mi? Keşke discordda ucuz GB ararken de , oyun oynarken de sağlam bir karaktere sahip olsan.... 2magenin sırtından aylarca oyun oynadıktan sonra gerçekten gülünç bir konu olmuş.
Zaten magelerin damagelerinin düşük olduğu ortada. Pet mage anlamsız, paper mage çok zayıf.Her armor resist veriyor. Hatta ileri seviye olanlar 10'ar resist veriyor. Günün birinde bir tarzın, duruşun olursa oyunun fonksiyonlarını daha rahat yorumlar hale gelebilirsin.

 

Selamlar, Cullinan-BonJovi

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Burada Dalyan dı galiba ismin yanlış telafuz ediyorsam kusura bakma ama bu serzenişin çok yersiz. Can defans vuruş olarak mage çok  güçsüz zaten magemde 2k buf + hp sc li 5.3k hp var 754 de def herhangi bir karakter bana 900-1k vuruyor normal şartlarda istersen komple kaldırsınlar mageyi. Cullinan'a da katılıyorum bu kadar magelerin arkasında oynayıp böyle bir şeyler "gevelemen" çok saçma olmuş. Mage  şuanda sw'de taksinin önüne geçemiyor neredeyse ve sen daha güçsüzleştirilmeli diyorsun. Çok ayıp


Antonidas

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Ben kitleme oranlari diyorum siz bize daha çok güç versinler diyorsunuz,Sanki bu server a 8 kişilik ekip getireceksiniz pk ya mage team cikacaksiniz komik. kendi çıkarınız(farm) için sorun olan bir durumu istismar etmeyin. Su anda akan pk melee üzerine 2 kişinin keyfine gore birşey onermiyorum burada %99 tutan lr lerin her sefereinde el düşüren skillerden bahsediyorum.

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Buradakiler de diyor ki elprofesor Mctp ye kalandraya arkanı yaşadığında neden bu serzenişte bulunmadın? Şuanda bu durum komik olmuyor mu sence de?  Bana kalsa magenin TP skili en az curenin cooldown süresi kadar olmalı ama yapacak bişey yok magede %100 kitleme diye bişey de yok ama el düşürüyor evet. Olması gerektiği gibi elektrik yiyor sonuçta adam 

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buradakiler dedigin sadece farm yapan 2 kisi  pk da yoksunuz oyun arkadasi degilsiniz bu toplulukta,ayrica az düşünseniz zaten empati sonucu bunu actigimi algilarsiniz evet söylediğiniz kişilerle takıldıgım süre icindede  bundan şikayetciydim benim acimdan bir sey degismedi pk yapan insanların rahatsizliklarini dile getiriyorum (farmcilarin degil) ve yarin bakima girecek server bu topicin amaci budur. az objektif bakin direk türk kafasi herşeyi mahalle kavgasina cevirmeyin.

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Hello all,

İ dk mage stamina hp, def situation or dmges. İ wanna say just for topic, "Yes lr mages have good rates to disable castin skills. Stun rates really looks too high for me." 

İ dont know about dmgs etc..

İ wonder that skills effect ratios is the same for all elemental dmg? İ mean it not same for me. İf i give an ex. İce effects ratio looks too low for me when compare with lr.

Thanks

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23 hours ago, TREX said:

Especially mage skill %99 successful this is so annoying  we playing each other we dont play crowd mage teams on server since 8 months.

Just one mage dominated all melee members,commander priest is always casting failed we try to fight and 3 sec standing  2 sec later again we dont enjoy anymore this situation

if you have some complain about mages skill or etc pls comments this topic guys !

we have maintaince soon.

Best respects.

what do you mean kanka? wich skill is 99% sucessful?

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8 minutes ago, mindkrash said:

Just kill the mage. The end. 

Haha ofc that is the best way. Go kill mages nubs;)

 

Anyway if there were some missing part about ratios would be nice to check. 

İ remember nikos decreased grell drop rates for master items. One day i was helping a newcomer to that server. Then we realized nikos decreased rates and he did not chanced until we warning him.

İf some ppl have doubt about that better to check. 

@shadowsHe wants to say area skills have high ratio to stun or disable casting skills. İ understand that 

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As a mage I can agree that the stun rates are a bit high to be honest but I also believe there are other "over powered" things also in the server specially with assasins beeing able to cancel priests so much mostly when the priests try to cast debuffs its like 90% cancel...Control minor for assasins also.. We've all seen one assasin running in the middle of 2 meele parties while debuffed and getting attacked and beeing able to survive I think its also important to reconsider ....

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Hello all,

Please do not misunderstand me. The following are purely my own experiences.

As a priest player, this is quite disturbing. Because I've never been this bothered by anything. The stun times are long and the catch rate is quite high. The effect of stun on priests will be wrong to compare with any other class. The priest's inability to heal or walk for 3 seconds (if there is an attack on it) negatively affects the pk. 

 

I would like also to mention; Not only rogues but every class disables debuff skills. If I exaggerate, we can use debuff skills if no one is attacking us.
We are not as disturbed by this situation as stun. We can heal, we can run. we can save ourselves, we can continue the pk.
I would also like to say again that; nova easily disables  heal skills and debuff skills. While under attack by meele, the disable rate of heal skills is low.

 

NOTE:  Some friends talked about the damage of mages. Unfortunately, I do not have the experience to comment on this subject. what I wanted to say was just the effects on the priests. BUT  my guess is they might be right. because resistance values seen in new armors are higher than those of old armors. this means that resistance values are increased without any improvement to increase dmgs.

Thanks.

Edited by Traiteur
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